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New build: So much balancing

Build is now live! This one is very pacing oriented – you’ll find a ton of flow adjustments, creep changes… overall just a bunch of improvements! Some of the levels were definitely too spiky in their difficulty, and we worked on smoothing everything out, making the gameplay more consistent and more importantly, more fun :) We’ll continue to work on it, but think this is definitely an improvement over the previous live build.

VR fixes:
Added Nucleus and Doubleback to level lineup.
Added support grip in VR activating secondary abilities.
Added help text in VR for usage of left/right controller.

Note: Currently runs slow after changing graphics quality, but runs normally after a restart.

Main game fixes:
Added Nucleus and Doubleback to action mode
Lowered the number of waves in tier 1 encounters.
Adjustments to Pit and Creeponium Mine.
Adjusted creep health and power add. Increased automated gun damage and firing time.
Added support for large enemies playing audio clip upon entry.
Tuning changes, so many tuning changes
Increased size of gun flares when upgrading guns
Fixed autobuild so it just modifies level of items, rather than adding mods.
Fix for behemoth and projector spawns.
Fix for loot dialog freezing assault complete screen.
Dropped speed of fast runners.

Note: Also added a hotfix with some optimizations and a fix for action mode.