A new beta build is up! There have been some game tuning changes, but the biggest update here is the first implementation of VR mode. It’s very rough – it isn’t really a ‘game’ yet in terms of story, but the mechanics are implemented and are pretty damn fun. The mobile gun platform translated very well into VR mode. If you have a VR setup, there will be a popup when loading Sentinels, where you can choose to load either VR or the base game.
Basic controls are:
Left controller is used to select menus and activate mobile gun platform. Highlight and pull the trigger to move to another turret – if you hold down the trigger, you can control your movement while travelling. Your right controller is your gun. Pull the trigger to fire the machine gun (you’ll want to lead your shots a little currently, the bullets are a bit slow). Hold down the right thumbpad to activate sniper mode, and pull the trigger to fire.
We’ve changed up the momentum of the mobile gun platform for VR mode – it can be a little disorienting at first, but you should get used to it pretty quickly. It honestly feels a bit like flying, and can be really, really fun. Try booping enemies out of your way!
Like I said above, this is an incredibly rough implementation – core mechanics and not much more yet. But would love to get your feedback, please let us know what you think and how it feels!
There have also been improvements to the main game, changes listed below.
Mobile gun platform can now transition to any gun, instead of being locked to structures of the same type
Added new tips to loading screen
Fix to mods unlocking at level 10
Increased machine gun velocity
Increased starting money in Pit, Creeponium Mine, Factory, and Doubleback
Barrels now do more damage
For instructions on how to join the beta click here.