No really ugly bugs reared their head in the beta, so the latest build has been pushed live! A refresher of the new changes:
With this patch, we've implemented a major change to the loot unlock system - previously, all unlocks were set, and were only unlocked once you reach a certain level. But now, every time you level up, you get a Master Key. The Keys are then used to unlock features, new game modes, and other rare items. This way you can unlock the items you actually want to use, instead of just being handed items in a preset order.
We think this'll help fix a lot of the issues with the loot/progression system, so give it a try and let us know what you think!
Other updates:
Added currency list to loadout screen, and adjusted gear bar.
Adjusted tooltips to reflect new master key system
Updated assault complete temp art
Added first win XP bonus
Creeponium in Sierra Lab now requires critical hit to destroy.