Built 5/29/17
There are a ton of improvements and updates in this build, but we're still working on big things to further improve the new player experience and socket system. We want to push that in the next few weeks, but there’s plenty of fun things in this one. Big list of patch notes -
Revamped how energy is handled, and by default there is now a global energy bar instead of commander specific ones.
Altered supply system so that it’s just a second resource, and item costs go up as you buy them.
Added new energy specials that are AOE based. This includes morale boost for structures, vulnerability for enemies, and artillery strike.
Added socket based system for adding mods, which will ultimately fully replace the current upgrade system which is not intuitive.
Altered upgrade system, it now uses the upgrade button to add upgrades to power as well as sockets.
Sockets can now be dropped as individual items and added onto a favorite weapons.
Advanced sockets have been added.
Improvements to statistics screen, now uses bars instead of numbers, making comparing item performance much easier.
UI improvements.
New enemy additions, with more on the way.
Added new range visualization ring.
First pass redesign of Into the Pit.
Snow Pass is now unlocked as a normal level.
Sidewinder is now under construction, will be getting a revamp.
Added visibility checks for UI elements, so creep health bars don’t show up through buildings (on levels like City, this was pretty ugly).
Improvements to visuals and behavior for Kat’s missile launcher zoom modes.
Upgraded to Unity 5.6, and all the subsystems upgrades/bug fixes that those upgrades usually entail.
The skies are completely revamped, with plenty of new additions and variety.
Environments are far sharper and detailed, aiming for a more stylized look.
Vast improvements to lighting, added an updated mist effect.
Audio and SFX improvements
Added splash screen
Added transitions between menus
Added moving selection indicator
And of course, a heap of small fixes and optimizations.