Fishing Card Ver0.06 Patch Notes
Release Date: August 6, 2024 Game Version: Ver0.05 → Ver0.06

📋 Update Summary & Design Philosophy
This update includes a large number of balance adjustments, focusing on optimizing the synergy mechanics of key races like Fish-man, Mutant, and Turtle, while also adding 1 new Demon Fish and 1 new Function Card. We have adjusted 34 Fish Cards, 7 Entries, and 7 Relics to improve the game's balance and strategic depth. (In short: the old numerical model couldn't keep up with the increasing rent requirements, so we've adjusted the growth rate of some Fish Cards to be exponential.)
Fish-man Race Rework: The adjustments to the Fishman King and Fishman Queen aim to establish a clearer synergistic mechanism, making the Fish-man build more layered.
Mutation System Optimization: By adjusting the effects of mutation-related Fish Cards, we've made the construction strategies for the mutation system more diverse.
Turtle Race Balancing: We've strengthened the internal synergies of the Turtle race while adjusting some overly strong individual effects.
Entry System Refinements: Adjustments to several Entries are intended to reduce extreme situations and create a smoother gameplay experience.
Relic Effect Standardization: We've unified the trigger timings of some Relics to improve the consistency of the game experience.

📊 Summary of Changes
Statistics for this update:
🐠 Fish Cards: 34 changes (including 1 new card)
🎴 Function Cards: 1 new card (Indulgence)
🏷️ Entries: 7 adjustments (for balance optimization)
🏺 Relics: 7 adjustments (to standardize trigger timings)
Functional Adjustments
Increased the cost of refreshing the shop. The price to refresh the shop now doubles with each refresh within the same turn.
🐠 Fish Card Adjustments
✨ New Fish Card
Sacrificial Little Fish
Race: Demon Fish · Spirit Fish
Rarity: Common
Cost: 1
Strength: 1
Value: 8
Effect: When Devoured, you gain 1 Mana Crystal.
🔄 Fish Card Effect Adjustments
Yellowtail Perch
New Effect: When Consumed, gain 10 gold.
Striped Cod
New Effect: When Consumed, gain 1 Mana Crystal.
Teacup Pufferfish
Effect Change: From "When Played, give a random fish in the fish pond +2/+30" to "For every 10 Mana Crystals spent, draw a card."
Teapot Beakfish
Effect Change: Removed "When Played, randomly add 1 rarity 2 Fish Fry to the fish pond."
New Entries: Greedy; Growth
Fisher's Favor
Effect Change: From "Your fishing rod rewards are doubled; your float length is doubled" to "Whenever you gain interest, gain 1 Fish Cost."
Dawn Flying Fish
New Effect: When Played, gain one free Refresh.
Morning Star Goldfish
Effect Change: From "Greedy" to "At the start of every turn, gain 1 free Refresh."
Dawn Jellyfish
Effect Change: From "For each fish in the fish pond, this fish's Value +5" to "Whenever you buy a card, Color-changing Fish in your fish pond gain +5 Value."
Morning Sun Perch
Rarity: Rare → Epic
Cost: 2 → 4
Strength: 3 → 5
Value: 70 → 90
Effect Change: From "When Sold, gain interest once" to "Whenever the Shop is Refreshed, this fish's Value +15."
Day and Night Priest Fish
Rarity: Epic → Legendary
Cost: 4 → 7
Strength: 6 → 9
Value: 70 → 100
Effect Change: From "Whenever the shop is refreshed, this fish's Value +10" to "Whenever you Refresh the Shop, gain gold equal to 5 times your Shop Level."
Seasonal Prophet Fish
Effect Change: From "When Sold, Upgrade your Shop Level (up to level 7)" to "At the End of Turn, for each time you Refreshed this turn, this fish's Value increases by 10%."
Beginner Mutant Fish
Effect Change: From "When Sold, add a 'Rainbow Mutant' Fish Fry to your hand" to "For each unique Entry in the fish pond, this Fish Card's Value +5."
Spreader
Name: "Multi-fin Progenitor" → "Spreader"
Rarity: Common → Epic
Cost: 1 → 4
Strength: 1 → 4
Value: 10 → 40
Effect Change: Original effect removed.
New Entries: Contagion; Unstable Gene
Multi-fin Evolution
Rarity: Rare → Epic
Cost: 2 → 4
Strength: 3 → 5
Value: 30 → 50
Effect Change: Changed to "When Sold, add two 'Genetic Mutation' cards to your hand."
Eternal Embryo
Effect Change: From "This card is not affected by mutation; For each unique Entry in the fish pond, this Fish Card's Value +10" to "At the End of Turn, randomly cause three other Mutant Fish in your fish pond to mutate."
Mutant Spreader
New Effect: At the End of Turn, add a random Entry to all other Mutant Fish in your fish pond.
Mutant Mother
Effect Change: From "At the End of Turn, cause other Mutant Fish in your fish pond to mutate" to "This card is not affected by mutation; For each Entry this fish has, the Value provided by its 'Growth' Entry is doubled."
Hardshell Turtle
New Effect: At the End of Turn, give other Turtle Fish in your fish bucket +20 Value.
Five-Elements Turtle
Effect Change: From "When you sell a Turtle Fish, gain its Value" to "At the End of Turn, this fish's Value increases by 10% of the total Value of other Turtle Fish in your fish pond."
Tao-seeking Turtle
Rarity: Rare → Legendary
Cost: 2 → 7
Strength: 3 → 8
Value: 30 → 80
Effect Change: From "At the End of Turn, give your other Turtle Fish +20 Value" to "Every time you play a Turtle Fish Card, permanently give all your Turtle Fish +5 Value (wherever they are)."
Color-changing Turtle
Rarity: Common → Epic
Cost: 1 → 4
Strength: 1 → 4
Value: 50 → 80
Effect Change: From "When Sold, all Fish Cards in your shop gain +10 Value" to "When Sold, Upgrade your Shop Level (up to level 7)."
Devouring Whale
Effect Change: Devour effect trigger condition changed from "When Captured" to "When Played".
Abyss Ticket Seller
Rarity: Common → Legendary
Cost: 1 → 7
Strength: 1 → 7
Value: 10 → 70
Effect Change: From "For every 5 Shop Refreshes, Devour" to "For every 10 Shop Refreshes, Devour."
Fishman War Drummer
Effect Change: From "For every 4 Fish-men in the pond, +1 Capture Strength (max +2)" to "When Sold, randomly put two basic Fishman Fry into the fish pond."
Fishman Chieftain
Effect Change: From "Your other Fishmen gain +1/+10" to "Your other Fishmen have +10 Value."
Fishman King
Cost: 6 → 7
Effect Change: From "Your other Fishmen gain +2/+20, and Fishman cards in your hand cost -1 Mana Crystal (minimum 1)" to "At the End of Turn, this fish's Value increases by 'X', where X is the square of the number of Fishmen in your fish pond."
Fishman Queen
Cost: 5 → 6
Effect Change: From "For every 4 Fish-men in the pond, gain 1 Capture Count" to "At the End of Turn, for each Fishman King in your fish pond, add 2 'Fishman Cub' Fish Fry to the fish pond."
Fishman Chef
Effect Change: From "For every 2 Devour effects triggered, randomly add 1 Fishman Fry to the pond" to "For every 5 fish Devoured, randomly add 1 basic Demon Fish Fry to the fish pond."
Fishman Mage
Race: "Fish-man" → "Fish-man · Spirit Fish"
Effect Change: From "For each max Mana Crystal you have, this card's Value +10" to "For every 5 Function Cards you play, add 1 'Fishman Cub' Fish Fry to the fish pond."
Mana Catalyst
Effect Change: From "For every 2 Function Cards you play, gain a Mana Crystal" to "For every 3 Function Cards you play, gain a Mana Crystal."
Swim-energy Crystal
Effect Change: From "When Sold, gain two max Mana Crystals" to "Whenever you play a Function Card, this fish's Value increases. The increase is: 10 + the amount gained from this effect last time."
Energy Thief
Effect Change: From "Once per turn, when you play a Function Card, this fish stores one Mana Crystal; When Sold, gain all stored Mana Crystals" to "Whenever you play a Function Card, put a copy of it into your discard pile, that copy gains the 'Consume' Entry."
🎴 Function Card Adjustments
✨ New Function Card
Indulgence
Rarity: Epic
Cost: 4
Effect: Consume; Consume a Function Card, gain 2 Mana Crystals.
🏷️ Entry Adjustments
Non-renewable
Effect Change: From "When this Entry is gained, this fish's Value is doubled; When Captured, sell it directly" to "When Captured, sell this fish directly and gain double its Value in gold."
Mutation
Effect Change: From "When Captured, transform this card into a random Fish Fry with +1 rarity" to "When Captured, transform this card into a random Fish Fry with +1 rarity and reduce its cost by 1."
Isolation
Effect Change: From "If this is the only type of fish in the pond, its Value is tripled" to "When Captured, this Fish Card's Mana Crystal cost is permanently reduced by 1."
Devour
Effect Change: From "When Triggered, randomly devour a fish in the pond, its Value is increased by the devoured fish's Value" to "When Triggered, randomly devour the fish with the lowest Value in the fish pond; its Value is increased by the devoured fish's Value."
Bait
Effect Change: From "When Captured or Devoured, add a random Fish Fry with +1 rarity to the fish pond" to "When Captured or Devoured, add a random Fish Fry of the same rarity to the fish pond."
Trade Master
Effect Change: From "When Sold, the next fish sold this turn gains an extra 25% gold" to "When Sold, gain interest once."
Magic Affinity
Effect Change: From "When Played and When Sold, the next Function Card you use this turn costs -2 Fish Cost" to "When Played and When Sold, gain 2 Fish Cost."
🏺 Relic Adjustments
Sunbathing
Effect Change: From "For each Color-changing Fish in your pond, your interest increases by 2%" to "For each Basic Fish in your pond, your interest increases by 2%."
Soul Fish Net
Effect Change: From "At the start of each Period, add a random Fish Fry with the 'Non-renewable' Entry to the fish bucket" to "At the start of each turn, add a random Fish Fry with the 'Non-renewable' Entry to the fish bucket."
Symbiotic Stone
Effect Change: From "At the end of every 2 turns, add the 'Symbiosis' Entry to a random fish in the pond" to "At the End of Turn, add the 'Symbiosis' Entry to a random fish in the pond."
Sacrifice
Effect Change: From "At the start of each turn, randomly remove a fish from the pond. If you have no fish, add a random legendary Fish Fry to the pond" to "At the start of each turn, randomly sell 5 fish from the pond. If you have no fish in your pond at this time, add a random legendary Fish Fry to the pond. This Relic is disabled after the effect is Triggered."
Turtle Shell Extract
Effect Change: From "For every turn a Turtle Fish stays in the fish bucket, its Value +5%" to "At the End of Turn, the Value of Turtle Fish in the pond increases by 5%."
Danger Attractor
Effect Change: From "At the start of each turn, 20% chance to add a Demon Fish to the pond, but its Strength +2" to "At the start of each turn, randomly cause 3 of your Demon Fish in the pond to Trigger their devour effect once."
Honey Essence
Effect Change: From "At the start of the Period, give a random fish in your pond the 'Golden Armor' Entry" to "At the start of each turn, a random fish in your pond gains 5 random Entries."
Finally, thank you to all the players for your support of "Fishing Card"! We will release a playable demo version as soon as possible. If you have any feedback or complaints, feel free to join our QQ group 1054858461 to roast us directly.
