Week 12 - One thing leads to another
(November 22th - 28th, 2016)
This is just a quick update before the week is gone. :)
Have you ever started down a certain path (Player tile) and then realized 1.5 weeks later that you spent nearly the whole time on a different path (Goal/Manager tiles). :) But that's okay! Now player (and tiles) communicate smoother with goals for their win/lose/tie conditions!
Player is still being polished, while goal and manager tiles have become super cool! We should have videos showcasing all the new features next week.
Here's a highlight of the extended goal system for Build a Game.
- Any tile can be a goal contributor (ex. pickup items)
- Win states
- Lose states
- Tie state
- Co-op mode (win/lose)
- Verses mode (win/lose)
- Instant win/lose options
- Time mode (can be single or part of a set of goals)
- Goals can also check for: score/points, health, and lives across any tile
- Each goal can have multiple states for win/lose
- Goal tiles can be combined (using Tile Manager) for any number of goal options
We look forward to showing you all the fun new things in Build a Game, next week!
Thank you!
Chad - Nathan - Eric