·Developer post·Original post (opens in a new tab)
FIVE: Patch 1 is live!
Highlights
- Follower Combat AI – The follower FIVE heroes will be far more interested in engaging the enemy
- Several locations have had their navigation cleaned up
Equipment
- Item Values added to Tool Tips
- Tint mask adjustments for various armor pieces
Zion
- Map Table adjustments to user experience
- Fixed a map that would on occasion allow a user to become stuck in limbo when loading from Map
- Zoom and ESC while using the map table should behave as intended now
- Quiz Adjustment (Question had a vague choice for an answer)
- Cave Story wall will not properly give tooltip to Act being highlighted
- Unlocked Vendors/Blessing Givers now ping the mini-map when they are unlocked
- Improved visual feedback for Quiz selection
Story
- Adjustments to various Voice Over lines throughout the game
- Naomi has a few new things to say (Added new VO for Naomi)
- Various Mini Map adjustments for map to be closer to actual locations
- Lots and lots of smaller issues resolved in all levels. From small sticking points, to new sounds added to events
- Update mini-map for prisoners of war mission
- Pigs of war mission no longer completes until after Eder’s dialogue is complete
- There is now music and fire sounds during the ending cut scene of 2.5
- Weapon crates now play sound when collected
- Several NPC characters have changed their clothes to better represent their personality
- David should no longer keep his picture around when he has left the group
- Well of Bethlehem now makes a sound when you collect water from it
- Some tents would not burn correctly, they are now properly flammable!
Combat
- Alchemists have been adjusted and are a bit more explosive
- Blessings have had their visuals modified
- Enhanced balance and stability within targeting system
- Some balance changes for Buffs, and leveling out a few overpowered abilities. Reduce any iWIN buttons
- Resolved some issues where character defeat was not behaving properly
- Splinter shot had its VFX adjusted to be correct with design
- Bread counter added to ability bar (Yay)
- New incapacitated effect will be applied to any of the FIVE who are defeated in combat
- NEW Voice Over to let you know you are out of Stamina when trying to use an ability
- Adjusting Hammer Slam cooldown
- Explosive Shot AoE size adjusted
- Explosive Trap AoE size
- Increased length of Shammah's pot throw abilities (Hornets’ Nest and Disease) to better match the particle
General
- Resolved an issue with map fog choking up the CPU
- Escape menu should behave normally and not show where it shouldn’t
- User can no longer open the area map(Tab) while paused
- Player is informed if they do not have enough shekels to purchase an item
- A certain chicken has become a bit more crazy…
- Loading screen adjustments for placement of information
- Fixed contention between “on death” animations and last animation before death
- Fixed aesthetic issues identified with swapping ISR and JEB clothing
- Sounds added for various object interactions
- Sound now plays when eating bread
- Fixed issue with Event context reset values after a game load/restart
- New game will properly reset donation values
- Fixed a bug when exiting the comic viewer, sometimes causing the game to get stuck