Developer postOriginal post (opens in a new tab)

FIVE: Patch 1 is live!

Highlights

  • Follower Combat AI – The follower FIVE heroes will be far more interested in engaging the enemy
  • Several locations have had their navigation cleaned up

Equipment

  • Item Values added to Tool Tips
  • Tint mask adjustments for various armor pieces

Zion

  • Map Table adjustments to user experience
  • Fixed a map that would on occasion allow a user to become stuck in limbo when loading from Map
  • Zoom and ESC while using the map table should behave as intended now
  • Quiz Adjustment (Question had a vague choice for an answer)
  • Cave Story wall will not properly give tooltip to Act being highlighted
  • Unlocked Vendors/Blessing Givers now ping the mini-map when they are unlocked
  • Improved visual feedback for Quiz selection

Story

  • Adjustments to various Voice Over lines throughout the game
  • Naomi has a few new things to say (Added new VO for Naomi)
  • Various Mini Map adjustments for map to be closer to actual locations
  • Lots and lots of smaller issues resolved in all levels. From small sticking points, to new sounds added to events
  • Update mini-map for prisoners of war mission
  • Pigs of war mission no longer completes until after Eder’s dialogue is complete
  • There is now music and fire sounds during the ending cut scene of 2.5
  • Weapon crates now play sound when collected
  • Several NPC characters have changed their clothes to better represent their personality
  • David should no longer keep his picture around when he has left the group
  • Well of Bethlehem now makes a sound when you collect water from it
  • Some tents would not burn correctly, they are now properly flammable!

Combat

  • Alchemists have been adjusted and are a bit more explosive
  • Blessings have had their visuals modified
  • Enhanced balance and stability within targeting system
  • Some balance changes for Buffs, and leveling out a few overpowered abilities. Reduce any iWIN buttons
  • Resolved some issues where character defeat was not behaving properly
  • Splinter shot had its VFX adjusted to be correct with design
  • Bread counter added to ability bar (Yay)
  • New incapacitated effect will be applied to any of the FIVE who are defeated in combat
  • NEW Voice Over to let you know you are out of Stamina when trying to use an ability
  • Adjusting Hammer Slam cooldown
  • Explosive Shot AoE size adjusted
  • Explosive Trap AoE size
  • Increased length of Shammah's pot throw abilities (Hornets’ Nest and Disease) to better match the particle

General

  • Resolved an issue with map fog choking up the CPU
  • Escape menu should behave normally and not show where it shouldn’t
  • User can no longer open the area map(Tab) while paused
  • Player is informed if they do not have enough shekels to purchase an item
  • A certain chicken has become a bit more crazy…
  • Loading screen adjustments for placement of information
  • Fixed contention between “on death” animations and last animation before death
  • Fixed aesthetic issues identified with swapping ISR and JEB clothing
  • Sounds added for various object interactions
  • Sound now plays when eating bread
  • Fixed issue with Event context reset values after a game load/restart
  • New game will properly reset donation values
  • Fixed a bug when exiting the comic viewer, sometimes causing the game to get stuck