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AZT Update. Damage system

Commanders!

Today comes the update of Affected Zone Tactics, in which become available the new damage system and some over changes in the gameplay.

DAMAGE SYSTEM

Shooting system and calculation of damage has been largely rethought. The main purpose of the changes is to reduce the spread of damage and decrease the frequency of misses. Getting and infliction of damage will become more predictable. Critical hits in the head will be reduced to a minimum.

Bullet shooting

[img=http://nudl.net/tmp/azt-news-damage-system-bullets.jpg]

Now every bullet in burst shooting counts and it has its own hit chance and damage. Thus the resulting damage depends on how many bullets hits any body parts. In the same time miss chance becomes very small.

Explosions

[img=http://nudl.net/tmp/azt-news-damage-system-explosions.jpg]

Damage from explosions is calculated in a new way too. Now any explosion has a 10 parts, which separately cause the damage to different body parts. This allows to spreading the damage more evenly and also makes shooting more predictable.

ARMOR DURABILITY

New damage system required changes in the system of armor durability. Before the update armor durability reduced by 10% of the absorbed damage regardless of the type of weapons, but now there are various modifiers for some weapon types (automatic rifles and machineguns).

SOLDIER DAMAGE INDICATOR

Changed the color indication of mercenaries damage in battle. Now it has a smoother gradation of colors that allows you to assess the body damages more precisely - from yellow (minor damage) to red (critical damage).

Have a nice game!