[img=http://nudl.net/tmp/azt-news-balance-eng.jpg]
Hi friends!
It’s our pleasure to introduce a new and updated version of Affected Zone Tactics, which includes many improvements in the combat system, the abilities and item stats.
SHOTGUN BALANCE
In previous updates, we improved automatic weapons and grenades, now it’s time for the shotguns to be improved. As for now, Heavy Infantry Shotguns aren’t very efficient, as they still function with the old mechanics. We’ve changed the algorithm for successful attacks and damage completely.
The main difference is that each shot consists of 20 pellets, the equivalent of the number of fragments or bullets of the other weapons. However, the way of calculating how many pellets reach the target is different than for automatic weapons: in this case, the number of pellets that hit depends directly on your accuracy. For example, with 50% accuracy, only half of the load will reach the target - which means 10. The buckshot will hit all over the body, and so, the final damage will result. That aside, there’s a special rule for shotguns: no matter your accuracy, at least one pellet will always reach the target.
So what does this mean? First of all, shotgun damage will be more predictable and depending directly on shooting distance. Secondly, chances for critical headshot and one shot kill will be reduced. And lastly, missing chances will be reduced too - the shotgun won’t ever miss entirely now, and always deal at least minimum damage.
[img=http://nudl.net/tmp/azt-news-shotgun-shooting.jpg]
The shot visualization has also been updated for the new mechanism.
ABILITIES
[img=http://nudl.net/tmp/azt-news-icon-skill-burst.png]
"Shot"
- The number of consecutive shots has been reduced from 3 to 2
- Penalty to accuracy on the first shot has been increased from 10 to 30
- Penalty to accuracy on the second shot has been increased from 20 to 40
- Cost has been reduced from 2 to 1 Action points
WEAPONS
[img=http://nudl.net/tmp/Big_HS-10_Body01.png]
HS-10
- Reduced damage has been reduced from 32 to 29
- Accuracy has been reduced from 22 to 18
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Model HS-10B
- Bonus to accuracy has been reduced from 5 to 4
[img=http://nudl.net/tmp/Big_XM-26LSS_Body01.png]
XM-26 LSS Model II
- Reduced damage has been reduced from 38 to 36
[img=http://nudl.net/tmp/Big_XM-26LSS_Body01_SE.png]
XM-26 LSS Model II SE
- Reduced damage has been reduced from 38 to 36
[img=http://nudl.net/tmp/Big_USAS-12_Body01.png]
USAS-12
- Reduced damage has been reduced from 42 to 40
- Accuracy has been reduced from 21 to 15
[img=http://nudl.net/tmp/Big_USAS-12_Body01_SE.png]
USAS-12 SE
- Reduced damage has been reduced from 42 to 40
- Accuracy has been reduced from 25 to 19
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved Trigger
- Bonus to accuracy has been reduced from 5 to 4
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved main spring
- Bonus to accuracy has been reduced from 5 to 4
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved jet engine
- Bonus to accuracy has been reduced from 8 to 4
[img=http://nudl.net/tmp/Big_HKCaws_Body01.png]
HK CAWS
- Reduced damage has been reduced from 48 to 47
- Accuracy has been reduced from 20 to 12
[img=http://nudl.net/tmp/Big_HKCaws_Body01_SE.png]
HK CAWS SE
- Reduced damage has been reduced from 48 to 47
- Accuracy has been reduced from 25 to 17
[img=http://nudl.net/tmp/Big_Kel-TecKSG_Body01.png]
Kel-Tec KSG
- Accuracy has been reduced from 28 to 22
[img=http://nudl.net/tmp/Big_Kel-TecKSG_Body01_SE.png]
Kel-Tec KSG SE
- Accuracy has been reduced from 38 to 32
RPG BALANCE
Fire support soldiers with RPGs had many errors, which was clearly visible in their efficiency in combat. This is why we’ve decided to make some improvements for this subclass, for example increasing their mobility, range and accuracy.
ABILITIES
[img=http://nudl.net/tmp/azt-news-icon-skill-shot-in-the-dark.png]
"Shot in the dark"
- This ability has been suppressed for all RPGs
[img=http://nudl.net/tmp/azt-news-icon-skill-shot.png]
"Shot"
- Cost has been reduced from 1 to 0 AP
- Can be used only once per turn
[img=http://nudl.net/tmp/azt-news-icon-skill-reload-grenades.png]
"Reload grenades"
- Cost has been reduced from 2 to 1 AP
WEAPONS
[img=http://nudl.net/tmp/Big_M72LAW01.png]
M72 LAW Model II
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 18 to 26
- Accuracy has been increased from 48 to 60
[img=http://nudl.net/tmp/Big_RPG-7_Body01.png]
RPG-7
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 25 to 37
- Accuracy has been increased from 57 to 75
[img=http://nudl.net/tmp/Big_RPG-7_Body01_SE.png]
RPG-7 Model II
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 25 to 37
- Accuracy has been increased from 59 to 77
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Model RPG-7D
- Stealth increased from 4 to 10
- Bonus to accuracy reduced from 10 to 8
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved foldable stabilizers
- Bonus to max. attack distance reduced from 4 to 2
[img=http://nudl.net/tmp/Big_AirtronicUSARPG-7_Body01.png]
Airtronic USA RPG-7
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 25 to 33
- Accuracy has been increased from 58 to 70
[img=http://nudl.net/tmp/Big_AirtronicUSARPG-7_Body01_SE.png]
Airtronic USA RPG-7 SE
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 25 to 33
- Accuracy has been increased from 60 to 72
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Model 777
- Stealth increased from 4 to 10
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved foldable stabilizers
- Bonus to max. attack distance reduced from 4 to 2
[img=http://nudl.net/tmp/Big_Mark-153_Body01.png]
Mark 153 SMAW
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 25 to 38
- Accuracy has been increased from 59 to 80
[img=http://nudl.net/tmp/Big_Mark-153_Body01_SE.png]
Mark 153 SMAW SE
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 25 to 38
- Accuracy has been increased from 64 to 85
[img=http://nudl.net/tmp/Big_RPG-32_Body01.png]
RPG-32
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 35 to 45
- Accuracy has been increased from 71 to 80
[img=http://nudl.net/tmp/Big_RPG-32_Body01_SE.png]
RPG-32 Model II
- Min. attack distance has been reduced from 10 to 8
- Max. attack distance has been increased from 35 to 45
- Accuracy has been increased from 80 to 89
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved foldable stabilizers
- Bonus to max. attack distance reduced from 4 to 2
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Improved jet engine
- Bonus to max. attack distance reduced from 6 to 3
SNIPER BALANCE
The possibilities of a sharpshooter have also been improved. Now they’re able to illuminate an area on the map, detect any enemies there and shoot.
ABILITIES
[img=http://nudl.net/tmp/azt-news-icon-skill-sector-look.png]
"Illuminate the area"
To activate this ability, you only need to designate the area you want to search in. All enemies who reach that point will be visible for 1 turn. During that time, the sharpshooter can fire at any visible target.
WEAPONS
[img=http://nudl.net/tmp/Big_SteyrAMR_Body01.png]
Steyr AMR
- Max. attack distance has been increased from 51 to 81
- Piercing damage has been increased from 27 to 30
[img=http://nudl.net/tmp/Big_SteyrAMR_Body01_SE.png]
Steyr AMR SE
- Max. attack distance has been increased from 60 to 90
- Piercing damage has been increased from 31 to 34
[img=http://nudl.net/tmp/Big_SteyrAMR_Imp02.png]
Flash suppressor
- Stealth has been increased from 5 to 6
[img=http://nudl.net/tmp/Big_WeaponParts01.png]
Electromagnetic accelerator
- Suppressed: Bonus to piercing damage
- Added: Bonus to max. attack distance - 10