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Update 0.07.001 - Changing the basic game logic part 1/2


First, we would like to invite you to the Casual Connect in Amsterdam 16-18 February 2016, where we can meet in person and it is also possible to obtain a unique presskit game compilation!

More information about CC2016 can be found below.
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We decided to divide new update into two phases. So you don't have to wait for the new changes to the detriment of the upcoming single-player mode (without an Internet connection).

So we split the update, and currently there is a new version of the major changes in inventory and production improvements + performance improvements.

In less than a week will be have completed for you the second part of the update, and it doesn't make a sense to wait for it (when the first portion is completed).
The second part will bring further adjustments in production (the logic of learning, the allocation of production objects, improve logic of interaction) and especially the promised Single player (without an Internet connection!).

Some changes you will experience might came strange, but with the second part of the update, everything will became clear (for example, not stacking blueprints etc.) - we thank you for your patience and support.

All of these changes open new ways for future updates and issue fixes. For example tweaking UI with filtering and searching will require changing internal logic before making visible updates, but now, we are (more than) one step closer.

http://steamcommunity.com/sharedfiles/filedetails/?id=610501039&insideModal=0

Don't worry about delayed second part (single player) - this game mode we need to project presentation at Casual Connect in Amsterdam, which starts in a few days.
http://europe.casualconnect.org/index.html

Where you can visit and meet in person at booth number 904!
http://europe.casualconnect.org/planning/cc-amsterdam-2016-sponsors.png

Actual changes of this first part of the update can be found as usual changelist:

Performance

  • Updated project to Unity 5.3.2p2 version
  • Added option to settings - video - HDR on / off
  • Reduced memory consumption according to the system
  • Increased performance by 10-20 FPS according to the system and hardware (best result is on NORMAL settings)

Inventory changes

  • Remade Inventory behavior and items' logic (following changes will help fix some issues, improve performance and allow further changes in the future)
  • Some items are now grouped into packages that will not expand (mainly raw materials and some craft products)
  • The quality of raw materials now appear as "TIER" (0QL to 49QL is now TIER 0, 50QL to 99QL is now TIER 1, etc.).
  • Grouped items are grouped according to UID, TIER and type of material. They can develop packages for Grass TIER1 or TIER2. And branches Tier1 - Material willow / spruce etc.
  • Products such as tools, weapons, etc. are presented as separate items and also have their QL. These items are not grouped.
  • In some cases it's possible that you will lose some items after applying this update. Alternatively, most of them will overlap other items. (We are sorry for this, but this was big change in internal structures and it is better than a complete wipe).
  • An opportunity to organize the contents of the container (inventory, A2-2 etc.) with the new button.

Crafting changes

  • Rebuilded logic of the crafting:
  • Possibility to produce multiple pieces at once
  • Automatic pre-filling materials
  • Reduced crafting time based on player skill from 5s to 0.5s (skill < 5 time = 5s - skill > 50 time = 0.5s)

Gameplay tweaks

  • Translated all building parts.
  • Fixed flashing tree material.
  • Added destroy action on both campfires.

Fixes

  • Fixed a system translation "#MALTA" in the crafting process
  • Fixed system translation "#BRICK_PACK" in the crafting process
  • Fixed system translation "#LEATHER_PACK" in the crafting process
  • Fixed system translation "#CLOTH_PACK" in the crafting process
  • Fixed crash with AMD and NVIDIA on Windows
  • Fixed flickering/texture swapping UI issues
  • Fixed crash when moving larger package items into another container.