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Update 0.08.016 - Gameplay changes and improvements

Hello everybody.

So there is another nice update. This time is focused on overhaul of items and their management. First big change is great overhaul of items' weight so they are now more real. Another big change is water management. Now you'll need containers to carry water so you'll need to craft bucket or obtain bottles in postapo anomaly first. Due to future plans, we decided to remove damaging items when craft fails. However, every action now damages related tool so don't forget to watch over them or you'll destroy and lose them entirely. You can now anytime repair any damage on them for free (this will change over time). And, as usual, many small things and issue fixes.

Here is complete changelog:

Gameplay changes

  • WATER - Any existing water (water in the bucket) what you had in your inventory is converted to chemical element H2O. You can drink and use it for production, but cannot be dropped. Changes in the new game object (we did not want to delete your all the water so it can be used this way).
  • WATER - Water cannot be collected by use of skill FORAGE when standing in water anymore.
  • WATER - Water can now be collected via inventory and context over specific items (empty bottle or an empty bucket) - through action "filled with water." It is necessary to stand in the water!
  • WATER - if you have more containers for water, it is possible to fulfill all batch action.
  • WATER - Supplementing thirst accept the weight and type of item that serves as a beverage.
  • GARDENING - Reduced time for removing crop fileds.
  • GARDENING - Planted crops can no longer dry - applies only to the single player game mode
  • ATOOL - It is no longer possible to activate the tool using shortcuts skillbars (losing that sense, as an active tool to define itself when it is placed in skillbars or is used as a weapon).
  • ATOOL - Slot for the active tool (among skillbars) no longer used for possible drag items. It is used only for visual information about what is currently active tool for the design / implementation of the action.
  • ATOOL - Currently used tool cannot be moved and is colored red.
  • ATOOL - Active tool gets corect decay during use.
  • DECAY - Resources are not damaged after failed crafting anymore.
  • DECAY - Items are no more auto repaired after login.
  • DECAY - It is necessary to watch over damaged tools, weapons, ..
  • DECAY - Damage has been graphically shown only in case of damaged items (small indicator bar on the right side of the icon of the item that was previously pointed continuously).
  • ITEMS - All items' weights overhaul
  • ITEMS - Adapted drop and quality items (tier) correctly according to skill.
  • ITEMS - A small chance to get higher tier items (than player should obtain based on skill)
  • ITEMS - Corrected information in a chat about getting tier raw material (instead of quality)
  • ITEMS - Items in inventory has now small icon (bottom left corner), representing TIER (applies for Tier 1 and above - Tier 0 has no icon).
  • ITEMS - Tooltip now shows current TIER, below the icon for the item.
  • ITEMS - Crude knife can be repaired.
  • ITEMS - Tools can be repaired within the skillbars (RMB on item)
  • ITEMS - The minimum weight for automatic transfer of new items to the A2-A was reduced to 0.5 kg (as default). You can adjust this value in gameplay section in settings (allowed is 0.1 to 2.0 kg).
  • SETTINGS - In section "gameplay", it is possible to disable/enable fishing game - and go fishing original (legacy) mode. There are no bonuses in legacy fishing (however, they are not present in newer mode as well .. yet).
  • TREES - Now it is possible to collect raw materials (branches, leaves, etc.) from fallen trees. However, resources are halved due to damage during tree fall.
  • TREES - Fallen tree now generates a proper number of tree logs (depending on tree size).
  • CHAT - Added information where the new item is inserted ("INVENTORY" or "A2-A STORAGE").
  • MISC - Destroying shrubs have a better sound and animation.
  • MISC - Removed Tier from Armors' names - all armors are now TIER 0 - higher TIERs are automatically produced based on skills.
  • MISC - The default icon (placeholder) is no longer so expressive + contains information that it is a placeholder.

New content

  • Empty bucket - it is possible to craft in furniture section (1x board and 2x nails) - you can fill it with water and create "Bucket of water".
  • Bucket of water - if you drink water, or use it in manufacturing and other activities - you'll get empty bucket back.
  • Empty bottle (can be found in postapo anomaly) can be filled with water to create "Water bottle".
  • Water bottle - if you drink water, or use it in manufacturing and other activities - you'll get empty bottle back.
  • Wine - if you drink it, you'll get empty bottle back.
  • Bucket of water / Empty bucket / Water bottle / Empty bottle - They have their own 3D models and can be used as decoration.

Issue fixes

  • Fixed small backend issue with the any fireplace.
  • Fertilize and waterring now won't drop below 0% anymore
  • Fixed issue with dragging items and pressing ESC.
  • Fixed a minor problem with the interaction with the surrounding objects.
  • Fixed some bad translations.
  • Fixed issue when character window is opened - character skill are now updated in realtime.