Hello everybody,
so here we have another update.
This time the focus is on your own waypoints and improvements to the map of the world.
Unfortunately, you can not do waypoints by clicking on the map - blindsided us that future logic. But it is necessary to place waypoints manually in the world.
But you can let indicate the nearest tower etc.
Here is complete changelog:
New content
- WAYPOINTS - a basic system for creating custom waypoints
- WAYPOINTS - custom waypoint is required to produce - the production section "HI-TECH" - requires an ancient crystal
- WAYPOINT - custom waypoint acts as an object in the world - has its own 3D model. When the location is automatically placed about half a meter in front of the player character (you can not define its own position).
- WAYPOINTS - Custom waypoint can be took for other uses.
- WAYPOINTS - new on screen indicator system, which displays the monitoring indicators in the game (direction and distance to any object - a waypoint ,towers, claim token etc.)
- WAYPOINTS - Claim token is automatically set indikator active (can be changed on world map)
- WAYPOINTS - custom waypoint is automatically set active (can be changed on world map)
- WORLD MAP - It contains a new legend for the map.
- WORLD MAP - You can filter the waypoints that show - player, towers, claim token or custom waypoints
- WORLD MAP - You can disable the names and details of waypoint - for better readability of the map.
- WORLD MAP - the possibility of setting on screen display for each waypoint - off and on - suitable for watching towers, claim token or custom waypoints set off when not needed (But only for targets that are not distant more than 6 km).
- WORLD MAP - Data on the active waypoints are saved only for the claim tokens and custom waypoints.
Gameplay changes
- CORE - The game automatically pauses when an open setting (only in game, not in main menu) - possible only for Single Player mode.
- Picking cherries and apples from the tree now improves "FORAGING" skill.
- Planting seedlings improves "GARDENING" skill.
- Mushrooming improves "FORAGING" skill.
- The harvested leaves from shrubs Improves "FORAGING" skill.
- The harvested azalea from shrubs improves "GARDENING" skill.
Issue fixes
- Fixed some issue with interaction.
- Fixed some issue with player jumping animations.
- Fixed some issue with crash game in winter anomaly (we hope will this help).
- Fixed issue with the problem blending into the night sky in the morning.
- Fixed issue with underwater plants that game defined as ground shrubs.
- Is no longer possible to lay the fireplace and other items on water levels - each item is placed on the surface of the ground (under water).
- Supplemented by missing labels for some items.