Hello everyone,
After a very long pause (in visible progress) we have prepared a new update. This is not a little too big update, but the first sliver of the new changes and the directions of the game.
But first we would like to clarify why it was such a long delay. Pre we apologize for her and we hope that you understand everything and you still support us.
We will not draw up an essay, but we take it upon points:
- 1) We needed a small vacation (we are only human and not a machine) and summer holidays were the perfect time to take a well-deserved rest.
- 2) We read all the knowledge (discussion) from you players and also went through a lot of gameplay videos of our game - to get as much information and knowledge.
- 3) All we have, we've outlined the key points and new things we want to add to the game.
- 4) It was not really easy to complete about it all, and especially to assemble a rough outline of the future work done earlier and what later.
- 5) We have completed all the paperwork regarding our new company for official development games (including the lengthy paperwork and registered in the US etc.)
- 6) Has the purpose and meaning to the functioning of society - since the only income for development is only the sales are on Steam (and we do not fool ourselves, the game not gets many sold and not so much to be able firm to expand and hire new employees etc. - will still a long way).
- 7) Also made a big personal life step (for us personally very important) - I got married;) Do not worry there is no divorce in the future that would threaten the development of the game (as some of you worried in the discussion here on Steam) - it was a confirmation volume after 10 years of cohabitation. This step but claimed another small break in the development in September - thank you for your understanding.
But now we are back in full force and awaits us many things about the game. That we plan and will gradually release.
Thanks so much everyone!
PS: This pause is ultimately a very positive effect on the development - after this pause, the game is different and we see things that are wrong (and previously we have seen before - took it as automatic / logical).
But now the first update!
The new update is mainly focused on improving the fight (finally)! Although the fight is not still something extra perfect, but we think it is a big step towards better and fun fight. Without this step, we could not work on other changes that are in preparation, such as:
Changing logic anomalies.
Danger in anomalies.
More enemies.
Tutorial quests.
etc.
Below is a detailed description of the update:
Fighting update
- Activated system attribute attack and defense
- Information about the current attack and defense, are available in the character window.
- Weapons and armor have an attack or defense attributes, depending on the type, tier and rarity.
- Adjusted strength, defense and hitpoints of creatures.
- Adapted defensive stance - smaller chance to be injured (which is necessary to treat with bandage)
- It's possible to attack during walking and running
- Reaction monsters to hit from a player (pause for the next reaction monsters - some monster animation).
- Character now has a small hit animation when get hit by monsters.
- Attacking now has chance to grant a combo. Holding the button for attack could lead in charged attack (there are two types 2 and 3 combo ) - each part of combo can hit monster.
- Fighting is much easier - with a good combat skill, it is possible to kill a deer with a sword.
- Deers no longer unnecessarily jump, but on a bigger % rather walk.
Gameplay changes
- Possibility to restart the game without having to exit the application.
- Greater chance to get a blueprint that player has not yet own.
- Both player inventory and A2-A storage now have button to open other storage. Button contains info about number of items stored there.
- Unless prevented any action or activity is possible to go into battle stance using button for attack (default LMB)
- If a character is in a battle stance and has targeted an object in nature (tree, rock, etc.), which does not allow interaction in a battle stance. It is possible to disable a battle stance using the button for attack (default LMB)
- Defending during the fight no longer detract stamina.
- Each new character gets a three bottles of water.
- Primary and secondary actions on objects (like a tree, rock, etc.) Can now also be carried out with keys for attack and defense (default LMB and RMB). Time to execute the botanize and forage (on the ground) was reduced.
Issue fixes
- Repaired color of plants and the surrounding trees.
- Fixed a problem when you pause the game and open game options.
- When there is an active item (like wall or tree) its now posible click to behind bottom menu.
- If a player has no weapon in hands there are no longer sword sounds