Hello everyone,
so we have another small update.
Which in turn is mainly repair problems caused by the transition to the new version of the engine + a few other things.
Performance
- They were repaired all objects in the game (with respect to new issues after the updating engine to new version) - we hope it may help.
- We made some new interventions in the background of the game for better performance - still WIP.
Gameplay changes
- Was set restrictions on maximum quality for all items - to 350 = Tier 10
- Was set restrictions on maximum value for all skills to 350
- Improvements to tools, weapons or armor has new constraints. If is resulting quality improvements 3x bigger than appropriate skill (Tools = Carpentry / Weapons = Weapon smithing / Armors = Armor smithing / Shields = shield smithing), thus improving the quality of only 0.5 points quality.
- Maximum enhancement was reduced to 3 points quality.
Issue fixes
- Correction display of game time, when there was a visual problem such as 08: 010
- Repair calculate the resulting quality of raw materials and planted seedlings
- Repair interaction on building parts of roofs
- Repair of doors in the POI - "Abandoned Clone Station"
- Empty bottle after watering the plants have been correct (original) quality / Tier