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0.10.012 - Next performance

Hello everyone,
last weeks experience was a lot of bugs, that arose by transition project to the engine version 5.4.2, which could not be easily removed.
We spent last week with engine tuning - revert to the latest stable version 5.3.x - but this was not very well possible, because the game itself already contains a lot of new things powered by features in newer engine version. We therefore decide and on the latest version 5.5.0, and we will try to fix the underlying problems.
Some were already handled and some is still under detail look to find a source - especially character jumping up in the air (very sorry for this - we are really searching for fix, but the problem is really very complicated).

Anyway, aside with this update which optimizes many things that we are using, we were able to optimize many other things related to rewitting code due to update.
This all combined means that performance was tweaked up a bit and memory requirements was decreased.

Fix minor bugs - there wasn't too much time to deal with major issues and adding new content - issues with core update took too much time.

Also, we have combined the player's inventory and A2-A storage (only visually into a single UI) - a lot of new players have problems with understanding that there are two inventories. And even some of the players already familiar with our game still have some problems with this.

There is a huge question that we really like to know some feedback related to inventory logic.

There are three options we could go:
1) Leave original version (separate inventories, scales and limitations)
2) Use current version (inventories merged to single window, smaller characters's space, same scales and limitations)
3) Merge both inventories together (physicaly and visualy, unlimited carry limit, only weight of worn items, belt and tools are counted)

Another improvements in this field related to better organization (filtering, search) are planned, we are now doing a first but great step

Please reply in the comments - Thanks!

Well, almost forgot. Nominations to "IOTY2016" was started - if you want to, you can nominate our game at this link: http://www.indiedb.com/games/novus-inceptio
Nominations will be followed by final voting - then if we success during nominations we will need your help again

Performance

  • After a very big trouble upgrading to Version 5.5.0 Unity (at the expense of color saturation game environment).
  • Improving render terrain.
  • Fixed some problems with collisions.
  • Improve the behavior of some parts of the code.
  • The game now requires much less RAM.

Gameplay changes

  • The player's inventory is now merged with the A2-A storehouse (visually in one UI) - still in WIP!
  • Buttons removed for opening A2-A warehouse or player's inventory from the lower part of the two inventories.
  • Visual reduced the number of visible slots in the player's inventory.
  • Reduced coefficient for calculating the maximum carrying capacity of the character.
  • Reduced coefficient for calculate maximum hit points of character (globally reduced)

Issue fixes

  • Already it is possible to improve tool - sewing kit.
  • Repair description for player torch.
  • Repairing effect of rain.
  • Removing the light flickering for static torchs.
  • Repairing the Czech translation of the text for some items.
  • The game has correctly remembers the camera view before a death (FPS or 3rd) after a revival character of the camera view returns to the previous view.
  • "Chair - Leather" now requires "Leather pack" to produce.