Hello everyone,
so we have a new update.
Which contains two major novelties.
The first is the possibility of planting your own trees and shrubs.
You can get seedlings from every tree or shrub (but not every tree always offer you this option). So you can harvest sprouts and plant your own forest or improve the surroundings of the house at your discretion.
We recommend that trees be planted in building zones (even if it is possible to plant them anywhere), as outside the building zone there will still be changes in the world and we can not guarantee that you will not lose these trees in future.
Every tree and bush must reach adulthood than it can get raw materials (wood, leaves, crops, etc.).
The tree can be crushed (removed) before it reaches the adult state, but you will not get any raw materials.
Another innovation is filtering inventory and other containers.
From now on, it is better to find specific items via filter (top of inventory).
Also a bug with overlapped items has been removed.
Filtering and removing the bug has a new constraint - it's no longer possible to arrange items at a specific location in the inventory at your discretion (it is impossible to keep a data-sheet for each filter). If you have a lot of items in the inventory, the bank or the A2-A, then the filtration takes a little while (a few seconds) - but it's really a situation with lots of items.
Below are all points of this update:
New content
- Possibility to obtain seedlings of trees and bushes (new 26 sprouts)
- Possibility to plant own trees and bushes
- Inventory (and other containers) now contain filters.
- New "Stamina tonic" - possible to produce in alchemistic station (it is necessary to find a blueprint)
- New building part - "Stone wall 2x2" (it is necessary to find a blueprint)
Gameplay changes
- Pearls no longer have a better quality (tier) than Tier 0
- Adjusted injury during the falling if the character is in water or underwater.
- Adjusted overall injury during falling.
- Climbing skill is interrupted if player jumps or falls.
- Rains and thunderstorms takes now longer period of time.
- The shield has a more complex recipe for production and can only be produced via an anvil (or forge station)
- Creatures are a little more dangerous (we're still balancing)
- Slightly increased population limit for creatures
- Doors have a slightly larger interaction collider
- Boxes from the creator now contain (except blueprints) only really necessary (and difficult to obtain) items such as electronic components, etc. No longer contains very straightforward raw materials or products that can be easy produced.
Issue fixes
- Inventory - Fixed overlapping of items or their placement in the bottom of the inventory.
- Better angle of 3rd camera when moving on a mountainous surface.
- Adjusted underwater motion.
- Climbing skill is now properly trained
- No snow falls during the winter season in an inappropriate biome as Tropical Forest or desert.
- Better performance when working with inventory (or other container), noticeable if container contains many items.
- Correcting the wrong tree designation (when maple was like oak and vice versa).
- Fixed tiny drop fps when character moving in some situations