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0.50.027 - Returning anomalies

Hello everyone,

The next update is here;)

This time brings back into game two old anomalies from legacy world!
"Desert" and "Ruined City". All anomalyes have undergone minor changes, but mainly desert anomaly, which are now conceived as a minning location. Ruined City still keeps its post-apocaliptic atmosphere and serves mainly as a source of modern ingredients (electronics, etc. . old players know how important these resources are;) ).

Here have also been visual changes around the world - these are mainly facelift elements to match the visual quality of the legacy world.
Such as a better distribution of surface textures and mainly the detection of raw materials for "forage" and "botanise" skills according to the appropriate texture on the surface.

Changes have also been given to start locations so that novices are no longer lost in the labyrinth - the tutorial has been moved out in front of the temple.

Here is the complete list:

Anomaly

  • Two anomalies from the legacy world were returned to the game (Desert and Ruined city).
  • Anomalies are generated randomly around the world.
  • DESERT - It has been redesigned (this is not the final version).
  • DESERT - Currently, it serves as a suitable location for the extraction of ore and stones.
  • DESERT - It contains several desert enemies.
  • RUINED CITY - There are currently no new changes versus to the legacy version.
  • RUINED CITY - It is primarily used for the acquisition of hi-tech materials (such as electronics, etc.)
  • RUINED CITY - It contains several wild animals as enemies.

Gameplay changes

  • WORLD - The whole world has a new layout of surface textures - more grassy areas etc.
  • WORLD - Improving the texture logic of the world would better correspond to the "old legacy of the world".
  • WORLD - Recovering raw materials through "forage" and "botanise", taking into account the texture of the surface (as in legacy world).
  • WORLD - Removed biome with the name "beach" - this biome was temporary.
  • WORLD - Walking sounds are better suited to the surface.
  • STARTING LOCATION - The tutorial no longer takes place inside the temple but outside.
  • STARTING LOCATION - From the starting place is no longer guided the way to the labyrinth, but directly outside from the temple.
  • STARTING LOCATION - From the temple were removed all tutorial objects including torches - the temple can still be visited but is no longer adapted for novices (but the labyrinth contains a few new raw materials;)).
  • STARTING LOCATION - The place in front of the temple was slightly modified.

Issue fixes

  • The translations of used materials are already correctly shown during production.

BTW: These days (during summer discounts) it is very convenient after downloading any update, also verify the integrity of the file for the game.

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New entrance to the temple (shorter path to the cloning station, bank or trade terminal).
http://steamcommunity.com/sharedfiles/filedetails/?id=962462618
http://steamcommunity.com/sharedfiles/filedetails/?id=962462714