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Update 0.50.043 - 044 - 2nd Anniversary event

Hello everyone,

it's unreal as the time flies. Today, it's exactly two years now that our game is available on Steam.
There has been a lot of change in these two years, but we are aware that the game is still far from complete game. On the other hand, is imposible to create a whole game from day to day. And developing in a very small team requires a lot of time.

But we think that the work done is visible. We also thank all our fans and players for their support and patience.

So, in these update is an event to celebrate the second anniversary.
There is a special chain quest at the end of which awaits rewards in the form of a new statue, achievements and other surprises.
There are also special gifts around the world - which contain a few interesting items - from potions to electronics (you need to be lucky to get better items).
Also everyone who completes the 2nd Annual Quest will also receive 1st Annual Achievements!

Work has also begun on finalizing the world - the starting location is currently being completed (it is really worthwhile to look at it with your own eyes;))

The change also has death for old age - from now on you will not die (but you will cease to age) to advance to the next generation, you need to create a new clone (at a cloning station or obelisk).
Against the backdrop of the game, aging points will also be counted, which can be divided into passive bonuses - this feature will be available in the next bigger update.

Below is a complete list:

2nd Anniversary event

  • Special chain quest with exclusive rewards.
  • Special gift packages that you can find all over the world.
  • Two new achievements for this event - just complete the 2nd event quest.
  • A special opportunity to meet the achievements of the 1st anniversary (2016) - just complete the 2nd event quest.

Changes of the world

  • Improved visual water quality for even better performance.
  • Tuned the world around the starter zone - it's the first step to complete the world.
  • New building location right at the start zone.
  • New interesting locations around the start zone, which really worth exploring.

Aging change

  • 1 year of your character = 6 minutes (real time spent in the game).
  • 10 year of your character = 60 minutes (real time spent in the game).
  • The maximum age of your character is 75 years, which is 342 minutes = 5 hours 42 minutes (real time spent in the game).
  • Your character will not die at the age of 75 - only stop being aged. At this time it is necessary to find a cloning station or obelisk and create a new clone at the age of 18 years.
  • Only after the creation of a new clone will your character get one generation up.
  • Obelisk can now be used to create your clone after death.

Aging the background function (before the new UI for the character window will be implemented)

  • In one year characters you get 1 age points (points are counted only from 18 to 75 years).
  • The one-generation transition will add 5 generational points.
  • Points will be exchanged in the future for passive skills / bonuses (it will be possible in the next main update).
  • All the characters got about the correct points for generation and age, which they will could divide into passive skills / bonuses. (it will be possible in the next main update).

Gameplay changes

  • The value of pearls was reduced.
  • Filling water from the lake now takes into account the forage skill to get better water quality / tier water.
  • Filling water from wells takes into account forage skill and quality of well.
  • Products made through the workstation are already correctly applying additional quality / tier bonuses from the station.
  • The minimum production time was adjusted to 2 seconds.
  • The progress bar label (action bar during running any action) now shows the skill used for the action (if any).
  • The number of raw materials obtained from free sources (trees, ores, etc.) has been increased
  • The well no longer requires the bucket as an ingredient for production.
  • Adjusted "Reaver" quests - now require less killing the monster and give better rewards.
  • Adjusted "Gatherer" quests - they give better rewards.

Issue fixes

  • The transmutation of water bottles now returns the exact number of empty bottles.
  • Fixed posture position for swimming for 3rd view.
  • Fixing issue during splitting items.

0.50.044

  • Correction a visual water shader at the lowest setting.