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Update 0.06.008-10 Bigger content update +hotfix

We want gladly introduce our first bigger content pack. This update contains two big things followed with several smaller ones.

First one is about new hi tech blueprints. You can drop them in anomalies as usual. These blueprints are focused on creating items that will help you with doing NI your second home. You will be now able to craft your own cloning machine and place it within your home(s). Second big item is new deed token. You are now able to create token that will work as your 'home mark'. This token is visible on map, it's considered as safe place and you will be able to sell items near it. Yes, you read this well. You will be now able to sell things. Let's say to NPC. There is actually nothing you can do with your obtained currency (let's wait few more updates), but at least you can get rid of items you do not need at all.

Second big thing is new anomaly. This new anomaly has post apo theme (year 2045) and it's first shot in complex anomalies. You can interact with many items within this new anomaly that will allow you to get several new items that are not available elsewhere. Some items can be processed by A2-A and then used to craft new blueprints.

Also, there are few new music tracks, several bug fixes and finally .. few furnitures.

As usual, there is complete change list:

Game content:

  • Added possibility to claim land
  • Activated ingame currency - PEC (for future use)
  • Player (when close to his 'claim token') is now able to sell some items from his or A2-A inventory
  • New realy nice postapo anomaly - timeline to year 2045 (with lots of resources and interaction with objects)
  • Added new music for the winter anomaly - (as the next track)
  • Added new music for the map - (as the next track)
  • Added new music track for new anomaly
  • New ability (in inventory) - A2-A extraction (possibility to acquire new materials from some items (as Ancinet Crystal, Bones, Fossils) found - result as Calcium, Silicon)
  • New ability (in inventory) - A2-A salvage (possibility to acquire new materials from some items found - as Scrap Metal)
  • New skill - Papyrusmaking
  • New skill - Salvage
  • New crafting category - HI-TECH
  • New resources "Reed" (can be obtained from Cattail)
  • New resource "Fossils" (can be found in the desert anomaly or in the normal world via Forage)
  • New resource "Bone" (can be found in the desert anomaly or in the normal world via Forage)
  • New resource "Silicon" (can be obtained by extracting crystal)
  • New resource "Calcium" (can be obtained by extracting fossils or bones)
  • New resource "Scrap Metal" (can be found in the post apo anomaly or in the normal world via Forage - can be salvaged - result nail, ingot etc.)
  • New item "Papyrus" (including a new blueprint)
  • New item "Mechanical" (including a new blueprint)
  • New item "Electromechanical Devices" (including a new blueprint)
  • New item "Electronics" (including a new blueprint)
  • New item "Integrated Circuits" (including a new blueprint)
  • New item "Claim land paper" (including a new blueprint)
  • New world object item/building "Claim token" (created from "Claim land paper")
  • New item "Cola"
  • New item "Wine"
  • New item "Oil"
  • New item "Ancient Core" (including a new blueprint)
  • New item "Clone station" (including a new blueprint) - player can create his own cloning station and place it wherever wants
  • New furniture item "Big Static Torch" (including a new blueprint)
  • New furniture item "Chair 1" (including a new blueprint)
  • New furniture item "Chair 2" (including a new blueprint)
  • New furniture item "Bench 1" (including a new blueprint)
  • New furniture item "Bench 2" (including a new blueprint)
  • New furniture item "Bench 3" (including a new blueprint)
  • New furniture item "Table 1" (including a new blueprint)
  • New furniture item "Table 2" (including a new blueprint)
  • New furniture item "Bed 1" (including a new blueprint)
  • New furniture item "Cabinet small 1" (including a new blueprint)
  • New furniture item "Cabinet big 1" (including a new blueprint)

New features:

  • Empty hunger or thirst now deals damage to player's HP
  • Currency PEC current status is displayed in your inventory (bottom right corner)
  • Added new world object 'Straw pack' (can be deployed instead of bag)
  • Chests from creators can be now found in the normal world outside anomalies
  • Some of the freely available raw source material - will disappear after the exhaustion of raw materials (like mushrooms)
  • It is possible now to find new source of raw materials in normal world - iron node
  • "Claim token" acts as a safe zone (like the creators' tower), also serves as your new Home Depot container and sale place
  • "Claim token" is visible on world map - serves as a mark of your home

Gameplay tweaks:

  • Changed temepature format in info panel to '6 °C'
  • Game now remembers fps/3rd person view settings after restart (3rd person view is used only for the first time)
  • Any action is now interrupted when player moves
  • Already known blueprints are now marked fully red
  • Stone head no longer requires a tool (hammer) - unnecessarily it causes problems to all beginners
  • Some recipes were reorganized - requested ingredients were sorted according to their availability
  • Added interaction on some already existing objects (like bones) in Desert anomaly
  • Some "Pick up" events have a shorter performance time (e.g. collecting mushrooms)
  • Cold condition can be now 'cured' by near presence of fire
  • Shield now needs tool to craft (knife for wooden version and hammer and anvil for iron version)
  • Sword now needs hammer and anvil to craft
  • Rock does not generate a longer iron ore
  • Now every new anomaly will be different type than previously visited

Bug fixes:

  • Reversed Y axis is now working properly in 3rd person view
  • A2-A (when player is dead) is now not destroying anomalies when touch them
  • Active tool weight is now not counted twice
  • Fixed calculation of known/available blueprints
  • Fixed "missing" blueprints for Tier 1 chest/legs (170+)
  • Fixed "ERROR - IGNORE ME" blueprints
  • Fixed character's skill window's bars so they are not exceeding out of bounds
  • Fixed animation issue when leaving water in fighting stance
  • Fixed some skill sounds
  • Sound volume now properly react to options settings

[November 21, 2015] Update 0.06.009 - hotfix (will be ready 01:00 PM CET / 04:00 AM PST)

  • Blueprint drops (Fixed a bug with drop of only one recipe)
  • During death - it posible interaction at the door

[November 21, 2015] Update 0.06.010 - hotfix (will be ready 11:00 PM CET / 02:00 PM PST)

  • Game freezes in certain anomalies - in some situations.

Do not forget to look at this great game guide formed by the players themselves!

http://steamcommunity.com/sharedfiles/filedetails/?id=535657986