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[October 13, 2015] Update 0.06.004

During the last days we went through all the reports and deficiencies.
Unfortunately, we lost many days of solution updates Unity engine, which should fix these things:

  • D3D12: Fixed a crash when using compute buffers.
  • D3D: Mouse coordinates no longer go out of bounds when upscaling to desktop resolution.
  • D3D: Fixed broken positioning of render when upscaling to native desktop resolution.

But the current update Unity engine is in very poor condition and we were forced to restore the backup. So the above corrections could not be implemented - thank you for your understanding and hopefully soon will be.

But we have uploaded an update which includes the following changes:

Major

  • Auto pickup resources (repeat operation till stamina or items run out) - first step
  • Disable repair on not damaged items (repair available if decay >5%)
  • Increase the quality of raw material Obtained using the "GET" actions (from trees etc.).
  • Events eat already not consumes stamina but rather to complement it.
  • A smaller increase in performance.

Minor

  • Added missing translations - game actions etc.
  • Correction of translation - options.
  • Correction of translation - launcher.
  • Removing unnecessary shadows from the lights of the tower.
  • FPS mode - finally you can see the character head shadow.
  • Show game version even when mouse mode is active - for better debuging reports.

Gameplay tweaks

  • No longer allowed to place items on ground in anomalies.
  • Anvil - the correct name of the event for placement on the ground.
  • Removed all incomplete blueprints called "#ERROR".

It's not too much, but we are already preparing next update containing also little new content.
But priority still holds bugs and preparing new single player version which will not require active online connection.