Hello everybody,
we have prepared for you next update, which focused much on performance and optimization.
At first glance it may appear that this is a small update - but the changes in the background a lot.
We focused on the CPU threads and generating the world.
In some cases, you do not see much difference.
But in some again, yes, the power increase is from 5FPS to 30FPS - on average it is 10-20FPS rise - but much depends on your PC hardware.
We still work on optimize and performance and this update is not a final.
Gameplay changes
- Substantial performance increase - from 10 to 20 FPS (according to the hardware and operating system).
Issue fixes
- GAMEPLAY - Fixed issue with player placement after relog under any construction (in some situations).
- GAMEPLAY - Fixed issue with stamina exhausted at the start of the game.
- GAMEPLAY - Fixed issue with consuming stamina while holding the jump button.
- GAMEPLAY - Flying birds is disabled during night.
- BUILDING - Fixed missing connection for some building parts.
- PERFORMANCE - Removing some drop FPS hit during operations with GUI.
- PERFORMANCE - Removing some drop FPS hit while generating procedural world and surroundings.