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0.10.001 - Really big update

Hello everyone,

this update is really huge according to number of changes made.

There are many new features and changes so it was impossible to describe all of them in changelog or right there in text.

Reworked whole UI

UI is now more user friendly a reflects (almost) everything. Our game is really complex and many inside mechanics weren't presented in useful form or at all. New UI should be much more intuitive especialy to newcomes.
Well, of course you can expect tweaks and probably fixes on this field.

But as usual, one picture is more than thousand of words. Check it out or even better, see you in game.

Trading terminal

Trading terminal was added to game, there you can buy and sell stuff.
Terminal can be found in main tower, or you can build one by yourself (blueprint needed).
Please keep in mind that this new feature is just kickoff, there will be much more stuff in future.

Fighting overhauled

Fighting got new UI, it should be also much more intuitive and reflecting battlefield situation. Now it should be much easier to understand against what are you standing.

Halloween event

First halloween event was started. Game is now little bit crazy, but that's what halloween is.
Event will be ended on November 7th 2016, so it will run for 2 weeks and will be triggered every year from now.

Improve your tools, weapons and armor

And as usual, changelog (but please keep in mind that there are many things missing)

Halloween event

  • He begin 1st Halloween event 2016 in NI
  • World's slightly mad;)
  • Three special Halloween monsters.
  • Special drop / currency - new item "Halloween token".
  • Trick or Threat pumpkins randomly around the world.
  • Special items for purchase per "Halloween tokens" in the store.
  • Candy foods, Halloween tonic, pumpkin lamp, halloween hat...

Trade terminal

  • Trade terminal was added to the game.
  • Starter items for purchase are really just for starting;)

Fight

  • Monsters have lv - which affects their attributes.
  • Level is generated according to the distance from the starting tower.
  • Aggressive monsters LV2 and less - aggressive up only when a player attacks to him.
  • Monsters have new lives pointer, level, attack and defense.
  • Monsters have a pointer when attacking.
  • The player and the monsters have a visualization for detection zones (for attack or defense).
  • Improved synchronization of attack and defense with players and monsters
  • Players don't repeat combo, if you don't hold the attack button
  • Monsters no longer collide with a player (not jumping over his head;))

UI changes

  • The entire basic UI has been changed !!!
  • Not possible to write everything here - it is really a lot.
  • Chat is now draggable window.
  • Chat is not longer open by default
  • Increased draggable element for dragging the craft window

New content

  • Possibility to upgrade weapons, tools and armor - via Imroved kits
  • Improved kits need to be manufactured - it is produced through a anvil crafting window (anvil need to lying on the ground and opening her craft box via action menu).
  • Improve is done using RMB for proper items (a weapon, tool, armor)
  • New item - (Improve kit for weapons)
  • New recipe for (Improve kit for weapons))
  • New item - (Improve kit for tools)
  • New recipe for (Improve kit for tools))
  • New item - (Improve kit for armors)
  • New recipe for (Improve kit for armors))
  • New item - (Fat) - can be obtained from some dead monsters.
  • New item - (Trade terminal - own trade station)
  • New recipe for (Trade terminal - as new world blueprint))
  • New event item - Candy apple
  • New event item - Candy corn
  • New event item - Candy pumpkin
  • New event curencie - Hallowen token
  • New event resource - Trick or Thread
  • New creature - Crazy Pumpkin
  • New creature - Vampire Dark Bat
  • New creature - WickedWitch
  • Added some new achievements

Aging

  • Improved aging
  • All characters now have to start zeroing age value - 18years
  • All characters with a starting generation - 1
  • Now the figure is aging faster - Played 1 hour in a game (in real clock) = 10 years figures
  • Character dies of old age around 75 years of age and obtained a new generation

Gameplay changes

  • Tweaked the time needed for production - better skill = faster production,
  • Adjusted basic formula for calculating attributes for attack and defense with weapons and armor.
  • When a player hits a creature - weapon gets some damage.
  • When a creature hits a player and player not defend - specific piece of armor gets some damage.
  • When a creature hits a player and player defend - shield gets some damage.
  • Monsters now give some extra loot (not only meats and skins) - preparation for more loots
  • Changed action keys for salvage the building component - the action is only possible using the action key plus left shift key.
  • Fight now increases even slightly defensive skill
  • Defense now increases even slightly fighting skill
  • In the safe zone (towers and deeds) is no longer possible switch to battle stance and attacking to monsters.
  • Hit points are now automatically filled only if the player is in the safe zone (tower or deed).
  • New player have fishing skill in the skill bar
  • Starter knife is directly set as the active weapon.
  • A lighted torch is already affecting the temperature of the player.
  • The torch now not ignite only at night - but always ignited while it is active.
  • The reed is not an herb, but the raw material (such as grass, leaves - suitable for ropes).
  • Reed reduced drop.
  • Skills (botanize, forage, climbing, fishing) have new icons
  • "Healing cover" and "Bandage" Now healing HP according to their QL / Tier
  • Any food already does not fill a stamina!
  • When placing any items on the ground (drop, drop all, place), is no longer the primary active mouse.
  • Adjusted coefficients for calculating additions hunger by eating food
  • Thirst already correctly affects fitness
  • HP is no longer a fixed value - but the maximum number HP is increasing the skills and character generation
  • Skills can only be added into main skillbar
  • If the player standing in the water, not automatically drinking - it is necessary to do it action for drink.
  • Thirst and hunger declining much faster.
  • After drinking or eating is activates a specific timeline stop state for declining the attribute (depending on the item)
  • Each skill bar now has 10 slot
  • Chat system now showing when is added items into inventory the number of pieces

Issue fixes

  • Performance - improvements FPS drops and lag in the generation of the world and movement.
  • Adjusted visual format (commas, spaces, dots) for currency (PEC) - now are displayed according to your local settings of your PC.
  • Corrected visual data (onmouse tooltip) updates after repair tools, weapons, armor.
  • Fixed some items' descriptions.
  • Fighting stance (activation and deactivation) is possible only after the proper animation sequence have ending - can no longer dispense command changes attitudes.
  • When filling water bottle from wells - the well has correctly returns the filled bottles with their original properties (tier etc.).
  • If you want to destroy a well, so it already does not take so long.
  • No longer will be generated trees and shrubs on towers' ramps
  • Audio for mining already corresponds with animation.
  • If canceling of mining is interrupting correct animation.
  • If canceling of cutting trees is interrupting correct animation.
  • Audio for chopping already corresponds with animation.
  • Fixed issue with spawning monsters in the player house
  • Fixing issue with animation when interrupting fishing
  • Correction factor for filling stamina - if you're thirsty to zero.