Hello everyone,
so we've got another new update!
We will not write an essay - the pictures tell everything ...
Improved help system & tutorial quests!
Points of interest places & the first quests!
Special trading terminals around the world!
Halloween event still run!
And as usual, changelog:
Tutorial quest and improved help system
- The new startup basic tutorial quests
- Tutorial will turn on automatically for every new character
- Tutorial can be re-activated via the help system (key F2)
- Tutorial can be interrupted via the help system (key F2)
- The tutorial can be completed only around the starting point!
Quests & Points of interest
- In the whole world is randomly generated special place - a point of interest
- At these places you can sometimes fulfill a quest and get the reward.
- At these locations you can also find interesting things or helping objects for travel throughout the world.
New content
- It is possible to pray
- Prayer raises the appropriate skill
- Praying is possible on the 1st Annual statue
- Pray it can also be an specific locations around the world.
- Praying add small % to hit points, hungry or thirsty. Depending on your Praying skill and luck.
- New item "Minor Healing Potion"
- New item "Lesser Healing Potion"
- New item "Healing Potion"
- The new "Eye" - the loot from some creatures
- The new "Tooth" - the loot from some creatures
- The new "Claw" - the loot from some creatures
- A new blueprint for "Minor Healing Potion"- It is necessary to learn it - found in a crate or buy.
- A new blueprint for "Lesser Healing Potion"- It is necessary to learn it - found in a crate or buy.
- A new blueprint for "Healing Potion"- It is necessary to learn it - found in a crate or buy.
Gameplay changes
- Off Option pull your weapon using LMB - there were unnecessary problems - weapons is posible continue to be pull out using the TAB key
- Raising interaction Collider world for some resource objects
- Opening the containers have sound
- Reduced drop the units of items in reward chests
- Reward chests after opening are not destroyed.
- Reward chests disappear after they are fully empty.
- Trade terminal can only be located on your land/deed.
- Halloween tonic after drinking now return an empty bottle.
- Reward chests from the creators do not spawned around the world.
- Reward chests from the creators is the newly spawned as part of the point of interest - chests spawn is random.
- Added new Help hints on the right side for some situations in the game.
- The ability to perform A2-A extract as a collective action.
- Possibility to fill a bottle of water in your inventory if a player stands near the well.
- Map can not be opened if the active constructional mode
- Constructional mode can not be opened if the active map
- Reduced drop an item while fishing.
- Increased spacing anomalies - current anomalies are temporary - will be major changes coming soon!
- Looting from the monsters now have sound.
- The new sounds for some events.
Issue fixes
- Fix some calculations to recover stamina
- Fixed problem when leaving the building mode, which occurred in some situations, to hold the component.
- Fixing broken drop/place action - if the object stray zero position in the world - is returned to your inventory
- Fixed an indicator of life (Hit Points) in a character windows
- Blueprint does not already have two recurring description
- Fixed monster volume for idle state sounds
- Removing annoying sound at idle state crabs
- Trade terminal is no longer possible to pick up in the tower.
- Correction animation of monsters
- Unstuck already responds to key - U
- Dragging craft window is now also possible over its entire upper width (not just the upper left corner)
- Context help for weight in inventory not overflows the background.
- Repair transition animations jumping to swimming. When character jump into the water.
- Fixed problem with the detection of safe zones - if your claim land token is not completed.
- Fix some issues during a fight - attack vs defense
- Correction generating large old oaks
Hotfixes
- It is possible to cook at the "Point of Interest" fire. (fire is detected in craft window as craftstation)
- Correction of calculation of the maximum life - after loading the data is no default set on the value of 100 (even if you have more life).
- Correction of some generation problem "Point of Interest" places.