Hello everyone,
We have another update that is now aimed some of the fixes or debugging.
Again, we've modified the mouse sensitivity and added the ability to multiply it (this option will be used by those who have a really sensitive mouse and do not want to adjust the DPI).
We've also fixed key settings - this fixation has one problem, and it's always necessary to end the game if you change the keys directly in the game. Therefore, we recommend that you change the keys in game launcher (input tab). It's a Unity engine problem - we're looking for a solution that will not affect game performance - it's currently a temporary solution.
Below is a list of changes:
Gameplay changes
- CAMERA - Adjust camera motion
- WORLD - Exit anomaly button is new at the top of the UI (so as not to collide on computers with less resolution)
- BUILDING MODE - Two basic stairs are already available for everyone from the beginning (it's no longer necessarily to find a blueprint)
- WORLD - Reduced number and generation of anomalies
- UI - Tuned raycast to UI
- OPTIONS - Includes the ability to set mouse sensitivity to a multiple of 1-100 - default is 70
- OPTIONS - Several unnecessary settings have been removed
Keybind
- Keybind no longer automatically override primary keys to default values.
- If the control is changed directly in the game setting (it is necessary to provest restart (full exit) of the game - otherwise the change will not be reflected)
- Possibility to modify primary keys
- Allowed to change secondary keys
- New button to restore primary keys
- New button for bulk deleting secondary keys
Issue fixes
- MOUSE - The Y / X revert mouse is fully functional for the FPS view
- MOUSE - Mouse revert Y is fully functional for 3rd view (mouse revert X unfortunately does not work with respect to the calculation of the collision model of the camera)
- MOUSE - Mouse sensitivity is correct to reflect settings for 3rd view and motion of the camera along the vertical axis
- CAMERA - The camera no longer collides with the water level at 3rd view
- Fixed an error in calculating the limit to attack number according to the combat skills when the skill cap is reached
- Forage and Botanise actions on the surface of the country already have a reduced lag (not perfect but better than before)
- Desert anomaly - correction of some collisions
- Ruined city anomaly - correction of some collisions
- Graphite - it does not show the kind of material
- The "place" action is no longer allowed through the skill bar
- Repairing a minor bug with a crafting window
- Repaired recipe for "Fence 02 trunk / stone 1x1"
- The year in the anomaly is correct (so that it corresponds to the time period of the anomaly)
- It is no longer possible to duplicate the seedlings through the skillbar
- It is no longer possible to duplicate the Anvils through the skillbar
0.50.029
- Fix raycast UI in character window
- Options now contains a mouse sensitivity result (for to better understand the changes and behavior of multiple), but it is still better to change the DPI on your mouse (if the setting does not match).
0.50.030-031
- Modified raycast on some problematic UI parts
- Adjust inventory filtering performance
- You can no longer interact with surrounding objects (such as trees, etc.) if the UI window for (craft, trade terminal or character window) is open.
- Fix invert mouse X/Y for 3rd view