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Update 0.050.005 - 06 - Hotfix

Hello everyone,

So after really unexpected issues with the "ghost" and "single player" modes of the game. We have solved these majors.
We are very sorry for the problems that have arisen.

And below a list of other fixes or changes:

Gameplay changes

  • Removing auto combat activation - if there is an aggressive monster in range.
  • It's already allowed to take weapons (including torch) in a safe zone.
  • Increase reach of object detection to write to map and remove fog of war (this will be still tuned).
  • Monsters will not attack you back in safe zone.
  • The obelisk now works as a safe zone.
  • There are no more monsters around the temple.
  • Sand can be found around the coast.
  • Increase the drop rate of sand on desert and around coats.
  • Reduced difficulty of the monsters.
  • Increased capacity A2-A to 5000 kg.
  • Removing the subject of an automatic move items (ignoring the weight settings) of things into inventory when A2-A is overloaded.
  • After using "TAKE ALL" on the chests, the game automatically switches from the cursor mode to the game mode.
  • Prefab cottage house already has its doors.
  • Reduced damage to armor and weapons received during combat.
  • Adjusted monster lvl calculation. Difficulty of monster does not even take into account the special bonuses but it is based only on the basic attributes (without a bonus on the tier or material = better equipment has a better effect) - without the proper equipment, the monsters are really difficult!

Issue fixes

  • Fixed the issue with starting single player game (fixed creating save file)
  • Fixed a bank issue for ghost mode.
  • Fixed an issue with storing and loading building components for ghost mode.
  • Fixed monsters generated after leaving the game to the main menu of the game.
  • Fixed monster's AI (their unexpected disappearance).
  • Tutorial correction - tutorial tree and shrub will now offer only the raw materials needed for curent tutorial step (It is no longer possible to select raw materials in advance and block the completion of the tutorial).
  • Fixed visual termination of save data in single player - if your pc is not connected online.
  • The rune fragments have a solid tier.
  • Building elements (walls, palisades, cottage house, deeds, etc.) now block the AI path properly.
  • Fixed unlimited pearls drop.
  • It is no longer possible to use the unstuck in the temple.
  • Correction of collisions in the starting station.
  • Legacy waypoints are not visible in the new world's map.
  • The starter temple now has tiny lighting (for better orientation at night).

0.50.006 - hotfix

  • Correction of damage calculation to shield during defensive stance during combat (wip).