Developer postOriginal post (opens in a new tab)

A new world is here! - Update 0.50.001

Hello everyone,

So it's here, the "new world" is ready and waiting to be explored!
However, beware, Novus Inceptio is no longer a quiet walk through the woods! There are 6 different biomes waiting for you (coniferous forest, deciduous forest, jungle, desert, snowy peaks and underwater locations).
Those biomes is are full of life and you believe us that a lot of wild animals are not friendly and are not so easy to be defeated (For your survival).
Rewarding the new world will find you to find places of interest or planning where you will settle down and set up your new home so you can get all the raw materials.

So, hurry to the survey - you'll be excited just as we do when the game is being tested as a whole and really without hypocrisy - we were not excited to expect the new world to be so amazing - we are personally very happy;)
--------------------

Now some information about this update.

Wipe data (this is a wipe on all the laid or built objects - items in your inventory will remain where they are):

  • If you have not played too long, or you have only played a minute. We strongly recommend starting a new game and deleting the old one!
  • If you want to keep your character, enter the game as before - the loading game will take longer + maybe the game will fall or it will freeze (while all your items will be transferred from old to the new world).
  • Your items will be moved to A2-A (building parts will be disassembled) - since A2-A already has a limitation - it is advisable to move items to the bank (you can find it right at the start (behind the door) and you will be constantly limited in motion.
  • it is possible that the first start of the game does not move all the items and this process will be repeated at the next start of the game - it depends how much items you have in the world (mainly how big your buildings are;))
  • If anything goes wrong or something, we apologize very much. But we try to avoid a totally wipe of everything - which carries the risk of smaller bugs.
  • Consider once again whether it is better to start a new game;)

The new world is not yet complete - there are several limitations in the game:

  • Anomalies are temporarily closed (necessary raw materials such as electronics can be bought at the store or on very small% can be find in boxes).
  • Building mode is temporarily only allowed at specific locations (marked on the map) - it still needs room for new POIs that we will gradually finish.
  • Iron ores and so on are only in caves - mining sites will be added in future.
  • and much more ...

Changes in the game - since it is a basic new update, when the core of the world and the logic of the game changed. It was not possible to change everything as we want, but other updates will bring other necessary adjustments.

The main changes are:

  • The map contains "fog of war", it is necessary to explore the world and gradually unfold the map.
  • Death - when you die, so you teleport to the already discovered obelisk or station. If you die by fighting or wounding - you lose all the stuff you have on the character (inventory, equip, skills and toolbelt bars) - (outside the A2-A warehouse) - these things will lie where you died.
  • A2-A now has a load limit - it can still overload it, but it signifies the movement of the character + the overloaded A2-A does not automatically bring things to the warehouse but moves it to the player inventory.
  • Apparently improved AI for monster! Monsters are now much more complicated to be defeated and there are really a lot of them - it will help you learn their sounds and watch the surroundings.
  • The figure gets some injured when fall from a height - it is no longer possible to jump like a deer over the mountains;)
  • Deed token - redesigned visual model and its logic.
  • The first pre-prepared house to build - for those who do not want to plan their house from A to Z to there is prepared a "cottage house", which can be built and then equipped at your discretion.
  • Bank
  • A lot of creatures (about 30) - their lv is not counted by distance from the start of the place. It changes dynamically according to your experience - so the game is still dangerous (a good test and balancing is necessary in future).
  • and much more ...

What is not yet in the game:

  • Adjusted inventory (filtering and correcting overlays items)
  • Corrected building mode.
  • Female figure - give us time please.
  • Bow - will soon;)
  • Multiplayer - so far not in sight (but it's a priority!). But the game needs to be fine-tuned.
  • Fixed (new - user friendly) interaction with the environment.
  • Improved crafting logic (quelle etc.)
  • A lot of other bugs that have accumulated - but most are removing the new world - some are more complex and will be gradually repaired.

Good luck and many new experiences in the game.
We also thank you for your patience and support!

Important thing:

We take a little break - we'll be out of the office for the whole weekend and we will not be able to prepare any hotfix - thank you for your understanding.

Today, there will be (maybe) even a smaller update - it's a performance adjustment (but it's going to take something to redo the data - maybe we can do it today - it's not really important).