Hello everyone,
so we have another update that is again focused primarily on the disposal of bugs.
But dont worry the new content will be added soon.
Notice for Nvidia VGA users!
It was found a major problem for owners of Nvidia cards with new driver 375.70. These drivers are doing a problem and the game crashes (its not just a problem with only our game , but it is also reported in other games). If the game crashes and you have this bad drivers nvidia (375.70), so please download an older version of the driver (version 372.54 is ideally, with these the game not crashes).
Sorry for this problem, but unfortunately not on our side - hopefully will be new drivers that resolved these issue.
Gameplay changes & new content
- The character can swimming in shallow water
- It is already possible to fill bottles of water in your inventory when you stand near "Point of Interest - Well" - such as "Lone Ranch"
- Tree timbers put down on the ground already have their new model that represents the type of wood! (Timbers are nice as decoration in front of house;))
- If there is a model (in game) for the tools, so it has character has in his hand during the action! (Mining, logging, etc.).
Issue fixes
- PERFORMANCE - Fixed camera movement - reduced lag when moving (slightly) - still WIP
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- OPTIONS - Fixed mouse sensitivity - a reaction to options
- OPTIONS - Scale UI - is no longer active in the main menu (is the possibility to correct the options if the player is set too big).
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- CRAFT - Repaired calculation of the resulting material and sub material
- CRAFT - Fixed "auto fill" and "set max" option for recipes with more kinds of raw materials (with OR tag)
- CRAFT - When auto production running now is checked correctly decay of the tools and state of active craft station - if the tool is destroyed, the fire not burns and the like. The production ends.
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- GLOBAL - Fixed an issue where the wood originated material with "#SYSTEM #PARENT"
- GLOBAL - Fixed temperature coefficients for calculations in the world
- GLOBAL - Fixed penalty definition - since when the character starts to feel the heat.
- GLOBAL - Repairing on mouse effect for some objects
- GLOBAL - Repair textures for some building components
- GLOBAL - Fixed character collision on the stairs
- GLOBAL - No longer rendering a player helmet when the player is in FPS mode
- GLOBAL - Fixed rendering a player helmet and head when the player is in building mode
- GLOBAL - Correction of calculation QL for tools, weapons or armor - if QL lower than 0
- GLOBAL - Salvaging of building components no longer refunded better TIER
- GLOBAL - Fixed generating rocks, which did not go the ability to interact
- GLOBAL - Rain no longer collide with bushes
- GLOBAL - no longer raining in the house (hopefully final)
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- BUILDING - Repairing the camera in building mode (which occurred during the construction of the roof)
- BUILDING - The character is no longer moving during building mode
- BUILDING - Repairing roofs of some models.
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- UI - Enlarge the font in chat
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- SOUND - Sounds for actions no longer playing when stamina drops to 0, and the action is canceled.
- SOUND - Sounds for previous actions no longer playing when starting new action.
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- AI - Monsters no longer collide with the corpses of other monsters.
- AI - Fixed AI detection at higher altitudes - in the mountains, where there was a monster jam.