New God Skins
Demonic Thanatos
Fiendish Flight Jing Wei
Fiendish Rage Cu Chulainn
Star Salvager Skadi
Knight of Wisdom Athena
Pale Raven Morrigan
Anarchist Bellona
Groovy Aphrodite
Handsome Hunter Hou Yi
Titanium Ronin Susano
Hired Gun Ares
Fire Giant Bundle
- Included Skins - Fiendish Flight Jing Wei - Fiendish Rage Cu Chulainn
- Also Includes - Ragnarok Metal Theme - Ragnarok Loading Skin
- AND -1 Molten Key (used to unlock Awesome Chest)
- ONLY COSTS 750 GEMS
Brand NEW Conquest Map
- Completely New Visuals
- Mount Olympus vs. Tartarus, the Underworld.
- Hades has used the chaos of Ragnarok to bring Tartarus directly against Mount Olympus. The map is now divided into two halves as these forces fight for dominance.
- Everything from the Jungle, Towers, Phoenixes, Bases, Titans, and much more have been completely re-done visually.
- All characters remodeled
- Lane Minions Visual Update
- Harpys Visual Update
- Cyclops Mage (Blue) changed to Satyr
- Cyclops Brute (Red) changed to Manticore
- Cyclops Thief (Yellow) changed to Centaur
- Cyclops Rogue (Purple) changed to Chimera
- Oracles Visual Update
- Gold Fury Visual Update
- Fire Giant Visual Update
- Titans Visual Update
- Mount Olympus vs. Tartarus, the Underworld.
- Map Size Adjustments
- Increased map size by roughly 20%.
- Jungle Layout and Atmosphere
- The layout of the Jungle has undergone many changes. There are more winding paths and narrow locations.
- The Speed Buff camp has been moved further back into the Jungle. A Harpy camp has taken its place.
- The Oracles now have their own camp across from the Gold Fury.
- Jungle Fog has returned!
- Map Key Features & Landmarks
- The map is now perfectly symmetrical along the horizontal axis.
- The map is now divided into two halves by a rift down the center, providing a clear reference for players crossing into enemy territory.
- Major locations like the Gold Fury and Fire Giant have elements that are located higher than other map features, giving players clear landmarks while moving through the more narrow and windy Jungle.
- Map Feedback Adjustments
- Titans are now encased in a crystal, and are broken whenever they lose their immunity.
- Phoenixes have a visual link to the Titan to indicate how many Phoenixes are affecting the Titan’s health pool.
- The pads under the Towers and Phoenixes will now light up on the current targets screen to indicate that they are being targeted.
- Gameplay Pacing Changes
- Reduced XP Split Bonus from +50% to +20%.
- Minions hit by Towers will now retain 25% of their gold reward instead of losing all of it.
- Minions and Jungle Monsters now gain additional XP and Gold over time. Details for each change can be found in the Map NPC Adjustments section.
- Respawn time of Buff Camps reduced from 180s to 120s.
- Respawn time of Middle Harpy Camps reduced from 120s to 90s.
- Respawn time of Back Harpy Camps reduced from 80s to 60s.
- Conquest start time increased from 60s to 90s.
- Map NPC Adjustments
- Jungle Monsters & Buffs
- All Jungle monsters will now reward an additional 9 XP and 1.5 Gold every 3 minutes. These rewards accumulate over time.
- Buff Camp, Buff Holder
- XP reduced from 160 to 116
- Gold reduced from 60 to 48
- Base Health reduced from 790 to 470
- Base Physical Power reduced from 32 to 24
- Base Physical Protection reduced from 16 to 8
- Health/Min increased from 120 to 125
- Power/Min increased from 0 to 2
- Buff Camp, Small Minion
- XP reduced from 40 to 20
- Gold reduced from 20 to 16
- Base Health reduced from 160 to 115
- Health/Min increased from 65 to 72
- Power/Min increased from 0 to 2
- XP Camp, Large Harpy
- XP reduced from 58 to 34
- Gold reduced from 38 to 30
- Base Health reduced from 470 to 410
- Base Physical Power reduced from 17 to 11
- Power/Min increased from 0 to 2
- XP Camp, Small Harpy
- XP reduced from 45 to 22
- Gold reduced from 28 to 22
- Base Health reduced from 375 to 150
- Base Physical Power reduced from 14 to 8
- Base Physical Protection reduced from 7 to 5
- Health/Min increased from 35 to 55
- Power/Min increased from 0 to 2
- Oracles
- Oracles have been moved out of the Gold Fury pit and instead placed across from the Gold Fury. They will still provide the same vision benefit.
- XP reduced from 65 to 40
- Gold reduced from 42 to 33
- Physical Protection reduced from 20 to 12
- Health/Min reduced from 130 to 100
- Power/Min increased from 0 to 2
- Yellow (Speed) Buff
- Reduced Movement Speed from 20% to 15%
- Purple (Void) Buff
- Added 5% Protection Reduction.
- Jungle (Objective)
- Gold Fury
- Gold Fury now spawns at 5:00 (previously spawned at 1:00)
- Base Health increased from 2550 to 3000
- Physical/Magical Protections reduced from 25 to 20
- Health/Min reduced from 280 to 275
- Physical/Magical Protections/Min increased from 0 to 1
- Team XP Reward/Min reduced from 10 to 5
- Team Gold Reward/Min reduced from 8 to 6
- Pyromancer (NEW)
- Replaces the Portal Demon
- The team that defeats Pyromancer has their Fountain buffed for 90s.
- Upon exiting the fountain, players will gain +40% Movement Speed for 15s. Entering combat will immediately remove this buff.
- Health/Min reduced from 280 to 250
- Physical Protection/Min increased from 0 to 2
- Magical Protection/Min increased from 0 to 1
- Team XP Reward/Min increased from 0 to 5
- Team Gold Reward/Min increased from 0 to 3
- Fire Giant
- Base Health reduced from 6650 to 6000
- Power decreased from 155 to 130
- Physical Protection reduced from 100 to 90
- Health/Min increased from 160 to 225
- Power/Min increased from 0 to 2
- Team Gold Reward/Min increased from 0 to 6
- Added 5 XP per Minute
- Enhanced Fire Giant (NEW)
- Appears when Fire Giant respawns after the 25 Minute mark.
- Grants an enhanced version of the normal Fire Giant buff:
- +100 Magical Power
- +65 Physical Power
- Regenerate 4% of your Max Health and 2% of your Max Mana every 5 seconds
- Deal +20% Damage vs. Towers and Phoenixes
- Added 5 XP per Minute
- Gold Fury
- Jungle Monsters & Buffs
- Minions
- Lane minions will now reward an additional 5 XP and .5 Gold every 3 minutes. These rewards accumulate over time.
- Lane minions now deal 40% less damage to Gods.
- Lane minions will now prioritize Towers, Phoenixes, and Titans over Minions, Deployables, and Pets.
- Ranged Minion
- XP reduced from 45 to 25
- Base Health increased from 265 to 305
- Note: Fire Minion Base Health is unaffected
- Melee Minion
- XP reduced from 60 to 45
- Base Health increased from 365 to 420
- Note: Fire Minion Base Health is unaffected
- Brute Minion
- XP reduced from 60 to 45
- Base Health increased from 700 to 805
- Note: Fire Minion Base Health is unaffected
- Towers/Phoenixes
- Towers and Phoenixes will now deal an additional 15% damage to Minions.
- Tier 1 Tower
- Protections reduced from 150 to 125
- Power increased from 170 to 200
- Tier 2 Tower
- Protections reduced from 150 to 125
- Power increased from 200 to 230
- Phoenix
- Protections reduced from 150 to 125
- Protections reduced from 150 to 125
Click HERE to read the full Patch Notes for 5.1 - Season 5.