Hi guys, sorry for the late Sunday update. Working on a ton of different things, sadly the priest enemy isn't quite done yet but I will be getting him in this upcoming week. The Still room can now be used as a deadly weapon. It works very similarly to the kitchen in Episode 1, except this one takes damage from a melee weapon to begin to get the room to fill up with gas. It's not fully tweaked yet but it should work perfectly fine and be a super deadly trap against zombies and Cultists if you're creative enough. (1 hit kill on Cultists)
I am still making some overall bug repairs and adjustments. And also working on the art for the item assets. This last week kept me busy and I have some high expectations for the following week. Hopefully this is enough for now, I promise there's still some more cool stuff coming.
Painkillers Item Asset
On a random note, I got to mess around with ZBrush Core for about an hour the other day. This program is awesome, I'm really looking forward to trying more 3d in the future.
Expect the Priest Cultist and a new Weapon in next weeks Update.
Thanks for stopping by guys! And happy Sunday.
Cheers
-Pyro