Hey there.. Almost didn't squeeze this one in but I had felt like I had to since I'm already a day late. As I've said lately the stuff I'm doing now goes a bit slower, so I'm trying my best to keep these updates exciting.. even if I can't post finished work yet I want you guys to at least see the process and know I am working.
Not so much programming at the moment but that's coming, right now the work is heavily graphical. I've got the Priest cultist pretty much animated. Anyone with an eye for pixels or animation will probably notice he's based off of the original Cultist's Template, so his idle and movement animations are very similar. All of his action animations are new however, and he will have his own unique move set and sound effects. Here's his animation list so far...
I'll be working this week to get his Sprites and Special moves finished.. Hopefully I'll have something to show off by Friday or Saturday.
Alongside that I'm working to get the last two environment kills in. That's right! The environment wasn't finished yet so so buckle up buckaroos.
Lastly, I underestimated how much item asset design there would need to be done so that'll be taking a lot of my time in the upcoming weeks, I've been going part 3d part pencil drawing for the rough drafts, I'll show you what I've got so far:
These will appear when you have weapons equipped or when you glance down toward the right at items you're carrying. I know the ones I have now are suuuper rough and terrible, it will be such a relief to have those cleaned up!
So there you have it. Let's see how much of this crap I can knock out this week. I'm gonna head to bed tonight but will keep you guys updated on the progress as things develop.
Hope you guys had a good weekend.
Cheers,
-Pyro