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[ UPDATE V6 ] Tweaks and Repairs

Hello everyone, here's another Update. This one fixes a serious bug and adds some changes and tweaks for the game-play to make it a bit funner. I'm hard at work with the assets, some promotional art and animating the Priest Cultist. I'll link his animation table on Monday, hopefully then it will be totally complete. Until then here's what I've got in a bullet list with some screenshots.

A Target now appears under the water tower while the character stands on either porch area. This is to indicate from where she is standing the tower can be damaged ( and yes eventually knocked down, there you go a free spoiler. ) by shooting it with a gun.

Discoveries now work This is basically to help you track what you've discovered and let you compare it to your best ever, I'm hoping this will let players know they are improving or see that it's quite low when they have had an underwhelming playthrough. This addition is a bit minor, which is why it took me so long to get around to programming it, however I wanted to have it in there and finally done. Just a heads up for all you nice people reading this. 30 is an exceptionally high number for discoveries and if you're surpassing that you're definitely on your way to an S ranking.

Repaired the Secrets bug on the Rewards screen Sometimes the game was not saving when a player unlocked a Secret by spending their tokens in the Reward menu. This was a bit of a bummer so I went ahead and fixed it.

Explosions of any kind at the base of the Water Tower cause it to react. This is a change I've been meaning to add for-like-ever. This means if you are clever or accurate, an explosion centered directly on the wooden support pole of the tower will damage it severely. Want someone to walk into it?...Then plant a mine under it or set off a Remote mine while there's someone near, you get the idea.

I know these changes may seem minor, but they are all necessary in the completion of this project, I hope those of you stopping by understand. I'm really trying to make this thing come together as a whole, which isn't always easy when you're the lone designer/developer/animator/programmer on a project. So anyway, just dotting some T's.. crossing some I's

Oh wait..

I'll get back to work, I hope you guys have a great weekend!

Cheers,

-Pyro