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Feb 13th Work week Layout.

Hi guys, just letting you know what's going on this week. It seemed like the screenshots along side the big announcement updates is a hit so I'm gonna try to keep that going in the same fashion from now on.

Gonna try to tackle some promotional stuff this week since I've been dragging my feet a bit in that department. Working on some art assets and some fun graphical updates, I'll post the ones I finish.

I'm excited to announce I've got all the Zombie sounds programmed whewwww. I'll give you a glimpse of the file folder. These were voiced and mixed by myself, with my girlfriend ( Thanks Jen ) stepping up for the female groans.

50.. omg that's not even counting the cultists or environment sfx.
..ok enough drama.

I'm gonna be tweaking the game a bit so it's ready for the final phase , the closet door will now yield more objects after the shotgun has first been obtained. These objects will be a bit random, you might find something desirable on one play through, and find it's not the same on your next.

I'm gonna be animating and programming the final 2 cultists, and the the ability to acquire the last set of weapons, I don't want to get any hopes up, that will not be done within this week, as all that animation and creation of new move sets will take a little more time, but it's coming, and I'm pretty happy to finally be able to be working on it. It means this thing is getting close.

I'll keep you guys updated on what's going on next, especially if it's interesting or fun. I'll have the full zombie sound update out around Wednesday evening. Thank you to everyone stopping by and asking questions, thank you to Vyper2040 , if you're ever in Cali and want to grab that beer let me know haha.

I'll see you guys soon, I hope you had a great weekend!

-Pyro