Hi guys, just finishing up the last Unlockable Secret image. Gonna hit the hay soon but wanted to get the Work week Layout out tonight at least, in case there's some curious night owl wondering what's next with the project. Sorry it's so late. I'm gonna be programming that stuff I mentioned in tomorrow. Not sure when the update will be exactly. Some big news this week, some little news.
This week is going to involve a lot of clean up. As I've rushed speedily by trying to get some aspects I felt key Live and in the users hands, I've neglected a lot of little things, left some turds unpolished if you will:
- S ranks will be available in the game soon. If you're a real badass you'll earn these some times. They yield the biggest amount of tokens , and I might have some S rank competitions later on down the road with prizes for the best of best. So if you're into the game , get sharp and you might win something.
- High Scores will be saved. You'll be able to track your best Survival and try to top it. Simple but you know, necessary.
- Weapon buffing for Maxxed out weapons. It happens sometimes where I execute something that I felt like was a great idea, only to realize or at least think I realize it's half cocked or a bit boring by itself. I'm fairly certain I'm going to make any weapon you Max out on the reward screen gain a little buff or damage boost on it's final Star Rank.
- Finish the PWR ability completely. The PWR Globes allow Amber to break zombies off of her as of now. Now that they gain more often, I feel it's finally time to flesh out the ideas I've had for the aspect of the game totally. I think you'll like it. I'll explain what it does when it actually works don't worry.
- Finish the Zombie sounds, and hire a voice actress for Amber. I've wanted the main character to talk for a while now, I feel it would elevate the entire experience of game. I'm going to try to pursue that this week, and also get those missing zombie death noises in. ( they make sounds when they take damage, but not when they actually die as of now. )
-Overall bug repair and maintenance. Basically just dotting some I's and crossing some T's with game whenever I can. I've been getting a little hasty and sloppy these days.
Ok! That leads me to the exciting part.. Which is that once I'm done doing that crap, I'll be beginning the final stage of development for STLD Ep02! This will include 2 more interactive and deadly environment kills, 2 more cultists, a longer challenge time with a balanced difficulty and 3 new weapons! Once I cross the above list off, I can start to wrap this baby up. And STLD will be what it is. The fans will ultimately decide where it goes in the future after that but I can't tell you how excited I am to see some light at the end of this tunnel on Ep02.
I'll be doing some more announcements this week, and will definitely try to have a meaty update for you guys by Friday. I hope you all are doing well, these are exciting times for the STLD project, thank you all for being a part of it.
Cheers,
-Pyro