Hi guys sorry about the delays on this one. Got a lot of little things out there, and I've finally got the Pwr aspect of Amber programmed so that's exciting, I'll explain a bit.
- PWR Abilities! So unique kills or killing creatively will award you with a PWR orb. Once you've aqquired 3 you can do a number of things!
With 3 PWR Orbs:
*Break off incoming attacks by pressing the sprint key when grabbed by a zombie.
Hold shift and Press the Attack Button to execute these Melee attacks:
*Shovel: Smash , a single heavy attack that deals 10x the Shovels normal damage. This costs 3 orbs and lowers the Shovels durability by 5 points.
*Mace: Unbreakable , the Mace takes no durability loss for 6 seconds and gains additional damage permanently . ( This can be done multiple times to make the Mace extremely powerful. ) This costs 3 orbs each time.
*Combat Knife: Flurry, the character swings the knife 2.5x as fast for 5 seconds. The stun chance raises on the knife significantly during Flurry.
PWR will have more uses as weapons and things are added in the future. If there is a future for STLD.
- The Secrets screen is out! Spend a couple tokens you've earned into the Reward Menu to get some serious advantages in the game.
- Weapons receive a damage bonus once you've maxed them out.
- S Ranks are now programmed , this means if you play exceptionally well, you will be rewarded with an even higher Grade Rank than A, and receive an extra token to improve your characters weapons.
-Highest Scores are now saved and appear on the Main Menu when you go to play. Now you can set records and compare with others.
- The Shotgun also known as the "Rattle Snake ", has a bleed a bonus that occurs randomly now. This was initially just to make it a little different from the shotgun on the first level, I feel like it injects some fun into it too.
- The Scoring system has been tweaked a bit for accuracy on your performance.
-Fixed a bug with the bear trap not popping back after one use.
I've got all the death sound effects recorded, kind of bummed I didn't have time to squeeze them in but I promise they'll be in here next update in the following week. I did however get the Deerman Cultist completely finished. I had a lot of fun mixing and recording his weird vocals. I hope you guys like it.
The special moves should be a fun little addition, expect an announcement on my Work Layout some time tomorrow. And another update around Wednesday next week.
I apologize it took me so long to get this one out. Some weird bugs with the Deerman cultist and the 9 minute highscore not always saving were holding me back.
See you guys soon!
Cheers,
-Pyro
A side Note. BigCjn has asked some pretty interesting questions in the discussion section and I pretty much wrote him out a damn novel because I was so excited to reply. If you have any interest in the future I'm trying to create for STLD you might want to stop by and check it out
http://steamcommunity.com/app/386200/discussions/0/154644705025921825/
You can see his questions and my reply at the bottom of the threads page.