Hello! It's time for another layout of what I'll be working on this week. I hope you guys are doing well. This should be a good week for progress on STLD, I know last week might have seemed a little underwhelming, admittedly it was probably the toughest week I've had in the last couple months for work. But that's ok! It was just laying the groundwork for what's coming up!
The two biggest priorities right now are getting the Priest cultist in the game and programming the rest of the environment interaction/kills. The Priest needs his special effects designed and programmed in, I feel like If I had one solid day to work on this I could wrap it up. The environment stuff might get a little tricky but I think two solid days of good work would have me putting a lid on that as well. The good thing about that is that once that's done it will also mean the remaining weapons will be unveiled and in the game. 3 days for the completion of all that shit is extremely optimistic. But so what? Let's go glass half full on this one.
I'm still gonna be working to get the Item Asset art completed, ( Keys, Consumables , Misc Items/Abilities ) I'll be working on that when my brain can't handle the above mentioned things any longer. It's always a bit of a juggling act. Eyes forward. Keep the porn closed.
..Focus
Jokes aside, the game is getting there, I'm getting to the point where I'm trying to decide exactly what month I can go full-on Live with this thing and finally ascend out of the mucky depths of Early Access.
That will be quite a day!
Until then I think we're just gonna have to hold hands and sing Kumbaya.
I'm just kidding don't touch my hand you don't know where it's been.