Heeey there! It's been a while since I've had some content to share with you guys, I hope this Update fills an adequate gap. Here we go.
SKELETON KEYS AND REWARDS ARE HERE
You can earn these keys from completing 18MIN mode. If you have Hardcore turned on you will earn 2 keys per completion of 18Min mode.
As pictured above you can unlock a number of items. Let's go into a bit of detail in case some of you are curious what the hell I've been doing, or what's actually new.
- Repeater Magazine Grabbing this will let you start every round with an extra ammo clip for the Sailfish Repeater it shows up in your inventory and can be loaded into your gun whenever you'd like.
- The Remote Mines back! With one key spent this item will always appear at the beginning of the frame for you to use whenever you require something blowed the heck up.
- The Fire Bow I may have bitten off a little more than I could chew with this one. The Fire Bow costs one key and will appear every time in the first building afterwards. It shoots flaming arrows, the longer you hold the attack button , the further the arrows flight range will be. I will be adding a sprite later that will indicate the amount of power/range behind each level of bow pressure so don't worry. I wanted to add a little something else with this one so after some brainstorming I came up with flaming arrow traps. Don't worry if you mess up and don't shoot the arrow far enough, if it lands on the ground it will create a Flaming Trap. This burns for around 10sec, and anything that happens to wonder into it will catch aflame. Alternatively you can shoot arrows into doors.. This will make the doorway a Flaming Trap for the same amount of time. (10sec)
- The Moonshine Flask There's a bit of a fire theme going here. I hope you guys don't mind. The Moonshine Flask can be purchased with one key and will always appear in your inventory at the beginning of the stage after that. The beauty of this item is that it acts as a grenade. It can be carried around in your inventory while you're holding a weapon and thrown if you get into any sticky situations.
- The Hardcore Difficulty Lot's more zombies, for more rewards. This costs one key to unlock and can be toggled On and Off at the main menu screen As you spend more tokens and play more you will inevitably get better. This mode is for anyone who wants take things to the next level and really flex with their new items and ammo. Beating 18MIN on Hardcore will reward you with 2 Skeleton Keys! Remember that folks!
- The Linsang Pistol I really felt like this level was missing a quickfire pistol. I also felt like the second building was missing a weapon to pick up and grab as soon as you get in there. With the Linsang purchased from the Skeleton Key menu you will always find a pistol in the second building sitting on the couch upstairs. It's fast and it will come in handy.
- Body Armor! Oh snap. This has been a long time coming. With the Body Armor purchased from the Rewards menu ( costs 1 key ) you will begin each round with a suit of armor granting you 5 more Health bars. That's a lot of protection if I do say so!
Ok.. Let's talk about tweaking, some bug fixes and stuff before I wrap this up.
Wooden Boards bonus have been buffed
I actually recommend spending in this now, as it's reinforcement stats have been boosted greatly, it may be what you need to buy time or wrack up Mass zombie killings
BUG REPAIR
Tried my best to knock out some bugs, thanks so much to BigCjn for helping point out some of these issues to me, hopefully I tackled most of them once and for all.
- Infection speed rate has been lowered on Hardcore Mode.
- Antivirus capsule will completely cure infection until you are bitten again.
- The Shovel can now damage the still, and make the fumes come out. Once the still fills the room with fumes, you know.. blow it up.
- Walking down the stairs no longer messes up the characters aim. Again , thank you BigCJN for pointing that out to me.
- Zombie spawning has been slightly tweaked in all modes of gameplay. This might make Hardcore a little harder, I'm hoping this resolves some issues with zombies not showing up at certain times.
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I've been plotting the return of Endure Mode! I think I've mapped out a fun new spin and slightly different challenge to wrap up Episode 02. It will take some time create and add this but it is now part of my agenda.
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I want to finish with a brief explanation of the Maces PWR ability once more.
When you use the PWR ability ( by spending the 3 pink orbs ) the mace becomes unbreakable for 6 seconds, this means it loses no durability while you beat on zombies. .. Now. The combat knife Flurry attack may seem pretty cool. But the Mace also does something else when it goes unbreakable. Every time you use that ability it gains +3 Permanent damage . Think of it as leveling up the mace. Even if you gain those PWR orbs doing other things, you can come spend them on the Maces PWR attack, and each time it would get stronger . To break it down simply.
1 use = +3 dmg
2 uses = +6 dmg
3 uses = +9 dmg
...+12,+15,+18, etc
it just keeps going. You can basically build a super Mace if you manage it smartly and don't break it right away. I wanted the mace to be fun, but not as good as the sword. I'm sure you're asking "what sword?". Well it's not here yet.
Anyway sorry for the novel long update, there's lots of new content with this patch, I hope you guys dig it. I'll be working on assets and stuff for now. I'll be back soon just to say what I'm doing next.
Thanks for being patient with me, and playing this game. You guys are great!
Cheers,
-Pyro