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[ UPDATE V14 ] Polishing some edges. Cover Art Glimpse

Hey there, this was a weird update. It took some time because of some certain issues the game was having. Mainly though it was the fact that I had to test the game thoroughly every time in 18 minute mode. So fine tuning or problem solving meant I had to spend 18 minutes each time confirming whether something worked or didn't. So yeah.. sorry it's been a little while.

Also the great BigCjns called out a bug a few weeks ago about 18 minute mode having zombies stop spawning near the end of the level ( about 15 minutes in ). I falsely thought I had fixed that bug, which I actually hadn't, so I have to apologize for that. I do believe I discovered the error in my code now and that shouldn't happen anymore, I've playtested multiple times and it seems to be ok now. So I'm sorry I hadn't actually fixed that sooner.

So what's actually changed in this update?

  • The Death Menu has been cleaned up and new graphics have been added. Additionally the menu has received a little music, just a brief death Hymn.
  • You now gain a token per 25 kills each on the death menu. So basically it works like this now, even if you die. at 25 kills you earn a token at 50 kills you earn a token at 75 kills you earn a token at 100 kills you earn a token at 150 kills you earn a token
  • The Survival Timer on the level has been updated. New music has been added to 15 minute mark while playing 18 minute mode. Basically just cleaned this up too, it now flickers at important times and plays music to catch your attention and let you know how your time is progressing. Some minor alterations and fixes
  • The explosion in the Still room now kills the player in one hit if they are standing in it when that happens. This is at request of the players, this is very similar to the way the kitchen acted in Episode 01.
  • Enemies should now properly activate when they spawn out of the closet as a suprise attack. They were just standing there or walking away, this was a bug I hadn't caught at first.
  • Pressing the Down button now will always revert to the Magic Charm if you have it in your inventory. This means the player can quickly react and reflect incoming spells.
  • Additionally some of the items wouldn't flash properly when you were standing on them, that should be all better now.

My apologies for not getting around to all of the bugs I have note of this update. A lot of this week wen to different art and assets. And as previously mentioned bug testing can be very time consuming, like solving a very annoying mystery , only after you solve it you have to figure out how to make it never happen again.

Anyway! Here's a glimpse of the cover for Episode 02 I've been working on.

That should be done soon, along with some other art pieces for the game. I'm sure it seems super slow around here lately. This is the hardest phase of the game for me, so please hang in there. You guys are great.

I'll do another word update soon. So if you're still interested stop by here and there, this things almost on its feet I promise!