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[ UPDATE V18 ] Amber Voice effects part 2 and more!

Hey guys, sorry it's so late with this one. It's about 3AM here, I always seem to get these updates in near the evening or the middle of the damn night.

I edited down, chopped up and programmed a lot more sounds for situational moments in the game. Amber now remarks specifically when:

  • Kills zombies with explosives
  • Kills zombies with fire
  • Kills zombies with decapitations
  • Kills zombies with traps
  • Discovers a locked door or item
  • Discovers new locations or objects
  • Performing certain attacks (spell reflections and backstabs)
  • Kills a Cultist Each of these have variations within themselves..

The character is very talky right now, I'm gonna have to turn the comment rate down a bit later, especially with the kills. But as I said before, it's 3am and I wanted to get this thing out to you guys. Consider this the beta testing for the voice effects. They're all there, but it still has some slight calibration to go.

Once more, a gigantic thanks to Amber Lee Connors for lending her voice to the project. You can find her by any of these handles, she does a number of cool stuff!

Twitter - @AmberLeeConnors
Website - www.amberleeconnors.com
FB - https://www.facebook.com/AmberLeeConnorsVA/

I'll tweak the sounds a bit tomorrow and probably more this upcoming week.
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Got a really fun let's play video from VanisideyJay

This guys got what it takes, I'm pretty impressed. He manages to conquer 18 minute mode and keep things pretty intense the entire time. He's also been a big help in pointing out a glitch I hadn't seen before. I'm still trying to figure the exact cause of the thing but I think I'm getting close.

Check out the video! It's great.
https://www.youtube.com/watch?v=bfrDPoEUhC8

Hopefully I can sort the bug out and see more of VanisideyJay in the future.

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I've went ahead and created Zombie Raffle Race guide , so I'll be just linking that in all future cases when I reference results or updates involving the races. There's still a bit of time if you want to get in on this weeks race.

I'll have the results some time tomorrow, good luck to everybody involved!

I've been tweaking things here and there so my apologies if the shovel is acting a bit weird, I'll get that sorted out soon. Also I fixed a bug where the ruby carried over into your inventory when the player restarted the round.

I'll see you folks again in a few hours, thanks for stopping by.

Cheers,

-Pyro