Hey there, finaaaally got this one to a good update point. I hope this isn't anti-climactic. Here's some of the asset art I've been working on to get things rolling.
ITEM ASSET ART Set One
So all of these have been added to the game, they will appear quite small in game. ( On the bottom right of the Screen )
It's no coincidence I've done these particular item assets first, they all tie into this next weird thing and my favorite part of this update.
FLASH ITEMS
You may have noticed that Pressing down doesn't do anything, whereas pressing up cycles one way through your collected items. Well the Down key is about to get more interesting..
The Down Key is now the Flash Item key
I'll do my best to explain this. Flash Items attempt to jump to whatever item applies to your current situation, if you're in need of something quickly, tap the Down Key . If you want to slowly cycle through you're inventory you can always just tap your Up Key.
Here is a list of the of the Items and their situations.
Tap Down:..
When your health is low.... to switch quickly to the
First Aid Kit
When your health is low.... to switch quickly to the
Painkillers
When you're badly infected to switch quickly to the
Antivirus
If you've planted a Remote Mine to switch quickly to the
Remote Trigger
If a Cultist is casting a spell. to switch quickly to your
Spell Reflect Charm
( you must have found it first )
When you're badly infected to switch quickly to the
Antivirus
Example
It does even more than this, remember it's all situation based. The player can freely press down all the time now, it will probably be a good habit to get into.
If you have extra ammo clips press it to immediately load it into that gun eg. you have the Machine gun equipped and have discovered additonal ammo. Tap down and it will automatically load into your gun.
Tap it to immediately switch to the Moonshine Flask, the Throw-able Bomb, etc.
It will also take you right to the Lemats Alternate Fire.
There have been more NEW sound effects added to make all this Flash Item stuff more cohesive.
Trust me. Just press this if you're in jam, it will come in handy.
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You'll notice not all Items have been painted yet, sorry it takes time and a lot of work. I will get to those too.
Weapons set down in the environment Sparkle from time to time so the play can identify their locations easier.
The Revolver now makes sounds and Flickers when switching between Normal and Alternate Fire.
There's new Weapon Icons on the bottom right of the screen, again to keep the player on course visually, and to hopefully keep things making sense.
The Fire Bow now has a A pullback strength indicator
Hardcore and Normal difficulties now have separate scores.
This might be a little funky for veteran players. Basically your old high scores will still exist on Normal mode, you can now set some for Hardcore as well.
You won't lose any high scores set.
Sound files have all been converted to .Ogg , lowering the file size and overall system load demand.
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Lastly some bugs have been repaired :
- There was an error using the bow and getting bit or dropping it halfway through. Fixed that up.
- There was a bug with the Stamina getting a little too high past it's maximum cap sometimes after the character tripped and fell. That should be ok now.
- Amber should no longer wander through locked doors when affected by the confusion spell.
- The explosion from the kitchen was lingering waaaay to long, this was causing the player to take damage 5-10 seconds after walking through the wake of the exploded kitchen. That was not intended and has been fixed.
This was a very long , weird , and bumpy couple weeks for an update, so I'm sorry for keeping you guys waiting. I hope all this new art helps offset the fact that not much of the core fundamentals of the game have been changed or added to this time. But again this is our wrap up phase for Ep 02, so it can't all be lightning and flamethrowers.
I'll continue working this thing to finish it up. Please let me know if there are issues with the new changes , or just issues at all. Thanks for stopping by, and thank you for playing!
-Pyro