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Game Update v6.1.0

Game Update v6.1.0

This major update brings targeted mission balance changes, the new Unit Roster and extensive improvements to combat information, computer-opponent planning and battlefield behaviour.

Mission balance and scenario changes

  • Counter-Attack: the enemy front line and camp defenders now activate as intended.
  • Lake Trasimene: victory now requires 80% enemy losses, reduced from 90%, while retaining the 90% own-loss limit.
  • Munda: Julius Caesar now has greater durability in the protected-leader mission.
  • Granicus: victory now requires 60% Persian losses, reduced from 70%, alongside the defeat of Memnon.

New Unit Roster

Explore the armies of the ancient world in the new Unit Roster, with organised categories and unit portraits.

Gameplay and interface improvements

  • Improved computer-opponent mission planning, objective selection and force coordination.
  • Redesigned combat analysis with inline attacker and defender tables, modifier totals and success summaries.
  • Modernised Settings with consistent General, Mouse, Keyboard and Display tabs.
  • Added cleaner rounded tooltips with a simple line border.
  • Units can now change formation correctly around unattached generals and artillery batteries.
  • Artillery batteries now join infantry units correctly.
  • Generals arriving as reinforcements now retain their leadership abilities.
  • Movement and attack highlights now appear correctly.
  • Reduced memory use when loading unit animations and map graphics.
  • Improved stability when leaving a battle or quitting the game.