Patch Notes v0.1.2
Building & Construction Fixes
- Fixed Splitters and Mergers not properly detecting connections to the left and right when placed on top of existing belts
- Fixed edge case where drag-building a single curve would fail to connect properly
- Fixed Splitter placement issues when positioned in the middle of multiple eligible buildings
- Fixed direction of projected output arrows when placing Splitters
- Fixed building selection not immediately vanishing when closing building info UI via delete mode
- Fixed visual flickering of placement preview mesh elements
Drag-Building Improvements
- Significantly improved auto-rotation/-correction when drag-building parallel ("wrongly" rotated) belt lines
- Added automatic curve insertion when drag-building parallel belt lines
- Fixed curve direction when starting with a curve and then drag-building in the opposite ("wrong") direction
Power System
- Fixed Ward Generator deletion during power outage not properly stopping protection on buildings until power is restored
- Added automatic power outage reset when player deletes or pauses buildings after tripping power
UI Fixes
- Fixed WASD keys incorrectly shifting focus away from recipe buttons in building UI and Build Menu
- Fixed building tooltips appearing through the research panel
- Fixed research panel z-ordering to ensure it always appears on top of special info panel
Tutorial Improvements
- Made tutorial-complete message collapsible with a summary view
- Added auto-close after two minutes for regular tutorial messages, if left open too long
- Made Arcane Manufacturing skill description more informative
Misc
- Made blueprint auto-names more compact
- Traveling Merchant now flies away instead of vanishing abruptly
