📣 Real Talk from the Dev Team
We spent months rebuilding Stay Dead, and now we’re digging into the mechanic that might carry the whole game: the Bite.
This devlog is not about finished features. It’s a peek into our design process: the systems we scrapped, the sandbox we built, and the weird experiments we’re running to make the Bite feel like more than just a zombie trope.
What You’ll See in the Video:
Why we scrapped our first Bite designs
The “aha” moment that changed everything
What we learned by biting everything in the game
A raw look at our prototyping process
💚 Thanks for Watching
We’re deep in R&D right now, but this is the most excited we’ve felt in months. If you’ve got thoughts on the Bite, join us on Discord and help shape what happens next.
