Hello,
The game just received a new update, and this time most importantly it comes with the new damage system. More details below, but before here are the changelogs :
- fixed zoop in mirror mode which allowed to place disconnected objects
- added small reload deviation for AI controlled small caliber guns to break the sound continuity
- completely reworked the damage system
- slightly reduced gpu usage
- added hedgehog depth charges launcher


The new damage system
Instead of applying weight on penetrated hit positions, now the ship loses buoyancy on the closest buoyancy components to the hit.
This has a few effects :
- areas can be saturated in damage (although the saturation radius is large) if shooting always at the same position
- shooting coning towers will not penalise the ship stability anymore, since they will lose buoyancy but do not contribute in the ship staying affloat anyway
- damaged components which end up underwater will start flooding if they are too damaged (more than half their health point)
- torpedo belts, although not blocking entirely the damages, can detonate torpedos earlier and spread the damage more evenly than without a belt
A new visualisation is provided with the new system. Now if you press tab, you can see the destroyed buoyancy components (dark red), and damaged buoyancy components (light red).
Yamato after taking 1 torpedo hit at midship, and 2 hits on the back.

Graf Spee after taking a few 150mm hits on the side.

Keep in mind this new system might still need a little bit of tuning !
