It's been a week since the last update, but I haven't been slacking off!
This time, we’re bringing you an amazing update! The game’s previously weak exploration experience has now been significantly enhanced!
Redesigned Maps
In previous versions, the map was just a simple concept—a plain rectangular area with no terrain or obstacles. Exploring such a map felt boring, as players could figure out the entire layout in just three seconds.
The old map looked something like this:

But now, the maps are completely different! Each chapter’s map is now handcrafted! It might look something like this:

This means:
Every map will feature unique terrain.
Each map includes breakable pathways that, once destroyed, create shortcuts, giving players a sense of discovery—like finding a hidden path leading to a new village!
I’ve also hidden rewards throughout the maps!
Every map offers a unique exploration experience!
This map update is undoubtedly a step forward for the game, and I can’t wait for you to try it out! Let me know what you think!
Changes to Wilderness Resource Spawning
In previous versions, wilderness resources spawned completely randomly. You never knew where the wood resources you needed would appear. While this added some unpredictability, it was entirely uncontrollable and made it difficult to design the game’s pacing.
Now, the spawning locations of most wilderness resources follow certain patterns! If you notice a resource frequently spawning in a specific area, finding and collecting it becomes much easier!
Traditional Chinese Language Support
To our friends across the strait! I’ve added the language you’re familiar with, so feel free to enjoy the game!
Other Changes
Vine collection times have been reduced to 2 (each collection now yields 3 instead of 2).
The crafting materials for Magic Door Keys now require an additional rope.
Slightly reduced the rate of immunity depletion when not near a Light Tower.
New unit: Giant Peak.
New unit: Door.
New unit: Super Treasure Chest.
New unit: Directional Bomb.
When multiple items drop at once, they will now be separated to avoid overlapping and improve visibility.
In Chapter 2, the initial fuel count for the two Light Towers has been increased to 10.
Slightly reduced the probability of trees dropping seeds.
Increased the Magical Essence required to build Magic Doors.
The Partner House will now be directly destroyed and a notification will be shown to the player when its hunger value drops to 0.
Slightly increased the hunger consumption rate of the Partner House.
The game can no longer be paused during combat.
Added a new dark ability: Owl’s Eye, which allows you to see Giant Peaks in the darkness.
The game background now moves with the camera, preventing scenes where the camera moves outside the intended area.
More sound effects!
