I've reverted the changes I made to the player character script. This should fix new major bugs, but will bring back some old ones. I'll be working to rewrite a lot of this script to rely less on raycasting and more on pure logic in order to fix these bugs.
Current version 0.13:
Fixes
- Reverted changes to the player character script, as the bugs the changes created were worse then the ones that were fixed. Old bugs may still exist, such as unintended jumping, but endless ladders are fixed. I'll be implementing the same changes I made to ladders into the code for running on platforms, since raycasts have proven to be completely unreliable.
Other things to expect next week:
- Linux release?
- Oculus Rift DK2 VR support: this was working, but video settings panel broke it. I'm looking into fixing this next week. The final version will use SteamVR and support multiple VR headsets.
Known Issues
- Sometimes, rather then a jump, you'll gracefully float down to the ground with full control over horizontal movement. This should be fixed with upcoming changes that will remove dependence on raycasts.
- Switching to some fullscreen resolutions on some computers minimizes the game. I'd suggest playing at native resolution if you want to play full-screen until I can find a fix for this, but there seems to be no way to know which resolutions will cause this. If this happens to you, wait 10 seconds and click back into the window and the game should revert you to your previous resolution.
- The gator can get stuck on stage 2 if you are underneath him on the first floor on the left near the "thru" sign.
I'll be posting more announcements like this with upcoming features and fixes. If you find any issues, be sure to report them on the community discussion boards. Suggestions are also welcome.