April Fools’ Day isn’t usually one of those days.

From early morning, something suspicious starts happening in the chat rooms. Someone posts a message that’s way too serious about a “radical overhaul of the entire combat system.” Someone suggests adding a feature that’s impossible to explain without laughing. Someone pretends to have accidentally deleted something important, and for a few seconds, everyone else’s heart really does stop.
And perhaps the funniest thing about it is that in game development, the line between joke and reality is sometimes too thin. Because some ideas that start as absurd pranks are being discussed almost seriously just a couple of hours later. But there’s another side to all this. Even on a day like this, we still keep making the game.
Editing scenes. Rewriting dialogue. Checking how the mechanics work. Arguing over details that aren’t really details at all.
So yes, we had a lot of laughs today. A little panic. A few very questionable “brilliant” suggestions. And our team’s usual love for what we’re creating.
Maybe that’s exactly what a normal April Fools’ Day in development looks like.
