After a short break, we returned to active development and began with an important stage: a complete overhaul of the user interface.
At this stage of the project, it became clear that the existing UI worked technically, but did not fully meet the requirements for usability and readability. Instead of making minor adjustments, we decided to rebuild the interface from scratch, laying a more stable and scalable foundation.

Main areas of work
Structure and navigation
We are simplifying the logic of the menu and transitions between screens. The interface should be predictable: the player should understand where they are and what actions are available at any given moment.
Visual system
All interface elements are brought into a unified style that matches the atmosphere of the game. This applies to typography, element sizes, indents, and visual accents. The goal is to remove the feeling of disjointedness and increase visual integrity.
Progress display
We are redesigning the way progress information is presented: completed TD levels, unlocked chapter endings, and overall progress. The priority is readability and the absence of unnecessary visual noise, while ensuring that important data can be read quickly. Translated with DeepL.com (free version)
Why now?
The interface directly affects the perception of game mechanics and pace. The sooner it is built correctly, the easier it will be to scale the project and add new systems without painful rework later on.
The UI redesign is the first step in a larger plan for the near future. As we progress, we will share the results and interim solutions.
Thank you to everyone who follows the project and supports its development. Add the game to your wish list and subscribe to updates — it helps the project grow.
