Hello, I am the programmer working on bringing ABD to life. What we are trying to accomplish is a new twist on an old genre. It’s an RTS, where keeping life itself from killing your units is your biggest challenge, and where other players can be your biggest assets. Is it an MMO? The definition of MMO is up for debate, all we will do is list our goals.
-10,000 players per server instance.
-Units that work and fight for you, whether you are online or not.
-City building
-Player driven barter economy
-Lasting consequences for individuals actions
If successful at getting the funding we need through Early Access, we plan to have met all our goals for ABD within a years time of launch. Features will be added at a brisk pace and bugs will be fixed even faster. I will do my best to launch at least one bug fix/feature tweak patch every week, and a larger patch filled with new features every month. I’ll also post a weekly dev update, and a monthly dev blog. This is Early Access, you deserve to know everything except my pay rate!
Lets be honest about the state of the game at this moment though. This is Early Access. By definition, the games on this portion of Steam are raw and far from finished. During the first few weeks, major bugs will be encountered, servers will be reset a few times, some features will not work as intended. This is true of AAA games with massive budgets and years of development, and a “open beta” label. It is even more true of an Early Access title, which is also called “alpha-funding”.
We will be making extensive use of the feedback, bug reports, and suggestions submitted by all of you. We need you in that way just as much as we need the funding you provide, so that we can in a years time give you a polished, fun, piece of art.
Our goal for the month of August is to get our server architecture, which is still in its infancy, up to the point where it can handle 200 concurrent users. These first few weeks of Early Access will be all about the servers, and making sure all the features we already have finished scale correctly.
Thank you all for your help.
-Allen Richardson
Lead Programmer - ABD
G.A.M. Entertainment, LLC.
www.GagAMaggotEnt.com
YouTube: https://www.youtube.com/channel/UCtewSF1jqHRmdrP-uEDQ76Q/about?view_as=public
IndieDB: http://www.indiedb.com/games/a-beautiful-day
Facebook: www.facebook.com/gagamaggotentertainment
Twitter: www.twitter.com/gam_ent
Steam Store: http://store.steampowered.com/app/384920/
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=462500400