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Multiplication Bug Patch

#beginedit
Patch is live, server is up a little early at UTC 15:45
#endedit

Imagine yourself on TeamSpeak last night.

"Hey guys another unit just spawned" "And another" "And another" "what the.." "this is weird" "7 units now" "8"

In private testing, which was just ended, I had a key set up to spawn another unit, so that we could test things like combat faster. I missed turning that off. Can anyone guess which key that was? (Rhymes with "Inert")

Also, movement bug has been found. It is due to an old problem that Unity plans on addressing in their March 2016 update. Luckily I found a workaround, so we don't have to wait until next year to have both dynamic loading and async loading.

The build is being baked as we speak, I am aiming for UTC 16:00 for this patch.